OpenEXR - Summary
This project is not part of the GNU Project.
OpenEXR is a set of C++ libraries which implement a high-dynamic range (HDR) image file format for computer imaging. It supports 3 pixel types -- 16-bit floating-point, 32-bit floating-point, and 32-bit integer -- several forms of lossless compression, and one slightly lossy compression format for 32-bit floating-point data. Its 16-bit FP format is compatible with NVidia's 16-bit FP format.
OpenEXR was developed by Industrial Light & Magic and released as free software. It has been used on many feature films and is the standard file format for visual effects work at ILM.
Registration Date: Tuesday 01/14/2003 at 20:01 UTC
License: Modified BSD License
Development Status: 5 - Production/Stable
posted by fkainz, Saturday 12/16/2006 at 01:51 UTC - 0 replies
December 15, 2006 - a new development version of OpenEXR is now available.
We have tested the code in this version internally at ILM, but we would
like to get feedback from others before we release a production version.
The new version includes several significant changes:
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posted by dhess, Wednesday 08/09/2006 at 16:26 UTC - 0 replies
Headers and pre-compiled binaries, DLLs and static libraries for OpenEXR 1.4.0 for use with Visual Studio .NET 2003 are available here:
http://download.savannah.nongnu.org/releases/openexr/openexr-1.4.0-vsnet2003.zip
The DLLs and static ...
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posted by dhess, Wednesday 08/09/2006 at 15:55 UTC - 0 replies
Along with the new OpenEXR 1.4.0 source code release, we've also updated our sample OpenEXR images package. The latest package contains some new files for testing OpenEXR support in your application.
You can download the images here:
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posted by dhess, Wednesday 08/09/2006 at 15:53 UTC - 0 replies
We've made header files and pre-compiled binaries, DLLs and static libs available for OpenEXR 1.4.0 for Visual Studio 2005 users. With this package, you can use OpenEXR in your application without needing to compile OpenEXR from source.
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