mainOpenEXR - Summary

 
 
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Id: #3746
System Name: openexr
Name: OpenEXR
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

OpenEXR is a set of C++ libraries which implement a high-dynamic range (HDR) image file format for computer imaging. It supports 3 pixel types -- 16-bit floating-point, 32-bit floating-point, and 32-bit integer -- several forms of lossless compression, and one slightly lossy compression format for 32-bit floating-point data. Its 16-bit FP format is compatible with NVidia's 16-bit FP format.

OpenEXR was developed by Industrial Light & Magic and released as free software. It has been used on many feature films and is the standard file format for visual effects work at ILM.

Registration Date: Tue 14 Jan 2003 08:01:13 PM UTC
License: Modified BSD License
Development Status: 5 - Production/Stable

 

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OpenEXR 2.2.1 Released
     posted by cary, Thu 30 Nov 2017 04:31:20 PM UTC - 0 replies

November 30, 2017 - The 2.2.1 release addresses the known OpenEXR security vulnerabilities, specifically CVE-2017-9110, CVE-2017-9111, CVE-2017-9112, CVE-2017-9113, CVE-2017-9114, CVE-2017-9115, CVE-2017-9116.

OpenEXR v2 news
     posted by pstanczyk, Tue 19 Jun 2012 01:43:04 AM UTC - 0 replies

We're pleased to announce the first public Beta release of OpenEXR v2.

Development of OpenEXR v2 has been undertaken in a collaborative environment (cf. previous github announcement) comprised of Industrial Light and Magic, Weta Digital as well as a number of other contributors. ...


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OpenEXR 1.7.0 Released
     posted by pstanczyk, Fri 23 Jul 2010 04:10:18 AM UTC - 0 replies

July 23, 2010 - New version of OpenEXR is now available.
This release includes support for stereoscopic images, see the adjoining documentation in the MultiViewOpenEXR.pdf; many thanks to Weta Digital for their contribution.
In addition, we added ...


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OpenEXR 1.5.0 Released
     posted by fkainz, Sat 16 Dec 2006 01:51:33 AM UTC - 0 replies

December 15, 2006 - a new development version of OpenEXR is now available.
We have tested the code in this version internally at ILM, but we would
like to get feedback from others before we release a production version.

The new version includes several significant changes: ...


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