mainReindeer - Summary

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Id: #10163
System Name: reindeer
Name: Reindeer
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

Reindeer is a C library for the rendering of virtual scenes, mainly in three dimensions. The library dynamically loads backend modules to do the rendering. Currently there is only a backend for OpenGL, but ideas for future backends are a raytracer, and perhaps Direct3D.

Any number of rendering contexts can live at the same time. Contexts are tied to a backend and backends are automatically loaded and unloaded on demand. Resources are defined globally and can be used by any number of contexts at the same time, even in different backends.

The main goal is to make it easier for developers to write applications that have many rendering contexts with shared resources and automatic state management. Another advantage is that the user can choose in which way a scene should be rendered without recompiling the application. For example, a scene could be rendered with a rasterizer like OpenGL at one point, and with a raytracer at another. Reindeer can also be used to get portable graphics output. Reindeer is not a scene-graph library or a game engine, but it can be used to implement them.

It's still up to the application to create and manage the native contexts that the Reindeer backends can work on. For example, an application would still need to use GLX or equivalent to be able to use the OpenGL backend. The Reindeer project also provides a package called GTK-Reindeer that makes this easier for developers of GTK+ applications.

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Registration Date: Tue 24 Feb 2009 12:49:26 PM UTC
License: GNU General Public License v3 or later
Development Status: 3 - Alpha


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Reindeer 0.1.0 released
     posted by peo, Wed 28 Apr 2010 12:07:47 PM UTC - 0 replies

We are pleased to announce version 0.1.0 of Reindeer, GTK-Reindeer and Reindeer-OpenGL. This is the first alpha release of the packages.

The full announcement:

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