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Id: 5350
System Name: sprite32
Name: SpriteCore
Group Type: non-GNU software and documentation

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SpriteCore (formerly Sprite32) is a small library that provides sprite-based animation for games and other highly dynamic, graphical applications. It is very small with a simple API, yet flexible enough to accommodate multiple rendering architectures (currently, SDL is supported). My eventual goal is to have it running across multiple platforms (Linux, *BSD, Darwin, other Unix) and windowing systems (X11, Win32, MacOS Cocoa/Quartz, bare framebuffer).

It has been converted as of 0.7 to Objective-C from C++.

Registration Date: Sat 27 Sep 2003 12:04:31 AM UTC
License: GNU General Public License v2 or later
Development Status: 4 - Beta

 

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SpriteCore 0.7 has been released
     posted by bitwizeghc, Fri 12 Aug 2005 01:11:46 AM UTC

New language, new name, same great lemon-lime taste. SpriteCore is the result of converting Sprite32 to Objective-C from C++. It comes with an SDL renderer as the default, and a new affine-transform blitter called Morpheus. SpriteCore 0.7 is available from the project's download area, along with Sprite32 0.61 (C++) in case you want to stick to legacy stuffs.

Release of version 0.61
     posted by bitwizeghc, Mon 06 Oct 2003 10:13:50 AM UTC

Sprite32 0.61 is up; 0.6 has been removed. The only difference between the two is the removal of the "make depend" target.

Initial savannah release!
     posted by bitwizeghc, Sun 05 Oct 2003 11:44:12 AM UTC

Sprite32 version 0.6 is available in the files section here on savannah. Download it and give it a go!

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