taskSavannah Administration - Tasks: task #7021, Submission of Dynamic RPG

 
 

task #7021: Submission of Dynamic RPG

Submitter:  Kristoffer Ström <blx>
Submitted:  Thu 21 Jun 2007 10:10:03 PM UTC
   
 
Should Start On:  Thu 21 Jun 2007 12:00:00 AM UTC Should be Finished on:  Sun 01 Jul 2007 12:00:00 AM UTC
Category:  Project Approval Priority:  * 5 - Normal
Status:  Done Privacy:  Public
Assigned to:  sonicmctails Open/Closed:  Closed
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Sat 23 Jun 2007 06:49:05 AM UTC, comment #2: 

Note: you need to update your copy of the GNU GPL - it contains the old FSF adress.
http://www.gnu.org/licenses/gpl.txt

Sylvain Beucler <Beuc>
Sat 23 Jun 2007 06:38:58 AM UTC, comment #1: 

Hi,

I have approved your project.  You will receive an automated e-mail containing detailed information about the approval. Since I can't directly approve projects, it may take a few days before a full administration can create the project for you.

Regards.
Michael Casadevall
Savannah Administration

Michael Casadevall <sonicmctails>
Thu 21 Jun 2007 10:10:03 PM UTC, original submission:  

A new project has been registered at Savannah
This project account will remain inactive until a site admin approves or discards the registration.


Registration Administration


While this item will be useful to track the registration process, approving or discarding the registration must be done using the specific Group Administration page, accessible only to site administrators, effectively logged as site administrators (superuser):



Registration Details


  • Name: Dynamic RPG
  • System Name:  dynrpg
  • Type: non-GNU software & documentation
  • License: GNU General Public License V2 or later





Description:

A project to create a graphical role playing game with a dynamicly generated world. The game will combine the spirit of nethack with console-style rpg gameplay.

The language is C++

The graphics is seemingly 2d tile based but is basicly textured 3d-environments seen from a fixed angle, this allows for 4 camera angles and deformatable scenery.

Graphics rendering is done with SDL
The engine is planned to use guile to implent a scheme scripting environment for both mob ai and generation of landscapes and caves.

the code so far can be found at http://blechx.mine.nu/dynrpg.tar.gz


Other Software Required:

SDL, SDL_image only for now
guile planned, and probably SDL_mixer too.


Kristoffer Ström <blx>

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

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  • -email is unavailable- added by Beuc (Posted a comment)
  • -email is unavailable- added by sonicmctails (Posted a comment)
  • -email is unavailable- added by blx (Submitted the item)
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    Follow 3 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2007-06-23 sonicmctails StatusNone Done
        Assigned toNone sonicmctails
        Open/ClosedOpen Closed

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