taskPigeoncide - Tasks: task #9732, Discuss a valid development...

 
 

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task #9732: Discuss a valid development schedule

Submitter:  Marc AndrĂ© Modrow <marcm>
Submitted:  Sun 20 Sep 2009 08:52:34 PM UTC
   
 
Should Start On:  Sun 20 Sep 2009 12:00:00 AM UTC Should be Finished on:  Sun 27 Sep 2009 12:00:00 AM UTC
Category:  Documentation & Organization Priority:  9 - Immediate
Status:  In Progress Privacy:  Public
Assigned to:  None Percent Complete:  0%
Open/Closed:  Open Effort:  0.00

Sun 20 Sep 2009 08:52:34 PM UTC, original submission:  

We need a valid and complete schedule for everything we can see atm we need for sure.
And we need it asap.

As you will see: This is a huge pile to be done by christmas!

Things we have to get in order by now:
design
Boy
    - mesh
    - texture
    - animation
    - walking, jumping & landing sounds
    - some voice samples (hit, be hit, fall, change weapon...)

at least 1 weapon
    - mesh
    - texture
    - hit sounds (at least 3 per weapon - pidgeon 1&2 + environment)
    - swing sound (1 per weapon class)

laser (coding vs. designing?)
    - Idle sound, set sound, seize sound

at least 1 stick
    - mesh
    - texture
    - 1 overall set sound
    - 1 overall pick sound

Bird
    - mesh
    - texture
    - animation
    - sounds (be hit, frightened clucking, running, flying, starting, landing)

Level tiles (at least 1)
    - mesh
    - texture

Skydome/-box
    - mesh
    - texture

Hot Air Balloon
    - mesh
    - texture

Menu
    - layout
    - buttons
    - background (probably 3d animation of the models)
    - Button click sound

HUD
    - Pigeons face (for the body count)
    - strokes for the body count
    - decide for a font!
    - layout

General Sound
    - ambience for the level
    - at least 3 music tracks (menu, credits, level)
    - at least 3 jingles (level begin, level succeed, level fail)

credits
intro video

game design
define scoring
define game modes
what role does the imaginary friend play. is he visible/audible?
story telling
tutorial

coding
I (Marc) don't know too much about this section, please fill this up.

physics
player control
pigeon movement
pigeon ai
random level generation
level change
game saving
menu functionality
netcode?
camera control
laser (if not done pre-compiled)
make shaders work with "real" textures
general game engine?
connect sound & animation to events
connect events to controls & physics

... probably a lot more.

Marc André Modrow <marcm>
Group administrator

 

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