bugCrack Attack! - Bugs: bug #15721, Running a server from GTK+ with...

 
 

You are not allowed to post comments on this tracker with your current authentication level.

bug #15721: Running a server from GTK+ with debug enabled causes lockup

Submitted by:  Andrew Sayman <lorien420>
Submitted on:  Sun 12 Feb 2006 10:37:33 AM UTC  
 
Category:  None Severity:  4 - Important
Item Group:  None Status:  In Progress
Privacy:  Public Assigned to:  Andrew Sayman <lorien420>
Open/Closed:  Open Operating System:  None

Sun 12 Feb 2006 10:37:33 AM UTC, original submission:  

When running a server from the GTK+ front-end, the game will lock up after a few seconds. The backtrace implies that the game-process is waiting for some sort of I/O signal from the GTK+ process. It's not clear entirely what's going on here, but it could be some of the console flavored output is screwing up the GTK+ code we've written. It could also be that our handling of GIOChannel is just wrong and it only comes up when we're pushing tons of text.

The general solution to this is going to be taken from the Mac Crack Attack people. I'm gonna make an Alert or Output class that can more intelligently handle the style of output we're looking for.

Andrew Sayman <lorien420>
Project AdministratorIn charge of this item.

 

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

CC list is empty

 

Do you think this task is very important?
If so, you can add your encouragement to it.
This task has 0 encouragements so far.

Only logged-in users can vote.

 

 

 

Follows 1 latest change.

Date Changed by Updated Field Previous Value => Replaced by
2006-02-12 lorien420 StatusNone => In Progress

Back to the top


Powered by Savane 3.5