bugBos Wars - Bugs: bug #37835, Units can shoot at targets that...

 
 

bug #37835: Units can shoot at targets that they can't see

Submitter:  Iwan Gabovitch <qubodup>
Submitted:  Thu 29 Nov 2012 11:43:50 PM UTC
   
 
Severity:  3 - Normal Item Group:  * Bug
Status:  Invalid Privacy:  Public
Assigned to:  feb Open/Closed:  Open
* Mandatory Fields

Add a New Comment Rich Markup
   

Jump to the original submission

Mon 03 Dec 2012 11:17:55 PM UTC, comment #6: 

It might be good to have some "hidden building" representations on the game screen (not sure that's the right term), which would allow to pick between different targets for cannons, rather than having it auto-target. This would also allow to target using nukes more precisely.

This sounds like a good usability improvement to me but is probably much effort to implement completely.

Example border case: buildings which have not completely been revealed in the game screen.

Iwan Gabovitch <qubodup>
Mon 03 Dec 2012 08:40:12 PM UTC, comment #5: 

As you all found out, cannons can shoot only visible units or units detected by the radar. This bug is thus invalid.

There is already a visual clue with the minimap. Covering the unit in a tutorial would also help.

François Beerten <feb>
Group administrator
Sat 01 Dec 2012 08:15:26 AM UTC, comment #4: 

Yes, without radars, e.g. canons can only shoot what is seen. Radars enable them to shoot at targets in the dark.

There is a visualization of what the radar sees on the small map in the top right hand side corner.

Michiel van der Wulp <mvw>
Group Member
Fri 30 Nov 2012 07:27:46 PM UTC, comment #3: 

I suspect now that my report might be invalid.

I noticed the behavior on the map chilka.map, on which there are radars build for the player. I don't know how Bos Wars radars work but I assume they find targets - without knowing what they are exactly - and cannons can then shoot at them.

If this is right, it might be useful to add a visual indicator: when radars are selected, a semi-transparent mesh of light green lines (or a mix of light green and red?) could be shown above the
tiles that it 'scans'.

Iwan Gabovitch <qubodup>
Fri 30 Nov 2012 12:16:12 AM UTC, comment #2: 

I realized that my report might be incorrect.

When I complete building a cannon, it starts shooting at enemy units that I have never discovered (in a certain range?).
However, when I start exploring the nearby area, I discover enemies that are in range of the cannon (it starts shooting at them, as soon as I discover them) but have not been attacked directly after completion of the building.

I don't understand why this is.

Iwan Gabovitch <qubodup>
Fri 30 Nov 2012 12:12:13 AM UTC, comment #1: 

Correction: cannons are affected, silos are not.

Iwan Gabovitch <qubodup>
Thu 29 Nov 2012 11:43:50 PM UTC, original submission:  

Units that have 100 attack range will attack enemy units in range, even if they have not been spotted, ignoring fog of war (grey) and unexplored area (black).

The correct behavior (as far as I can tell from playing various RPG and RTS games) that a unit should only be able to attack an enemy if that enemy is currently in 'visible' area for that player.

This effect is especially noticeable with silos and canons.

Iwan Gabovitch <qubodup>

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach Files:
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -email is unavailable- added by feb (Posted a comment)
  • -email is unavailable- added by mvw (Posted a comment)
  • -email is unavailable- added by qubodup (Submitted the item)
  •  

    There are 0 votes so far. Votes easily highlight which items people would like to see resolved in priority, independently of the priority of the item set by tracker managers.

    Only logged-in users can vote.

     

    Follow 2 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2012-12-03 feb StatusNone Invalid
        Assigned toNone feb

    Back to the top

    Powered by Savane 3.14-f13d.
    Corresponding source code