bugClanLib - Bugs: bug #9912, CL_DisplayTarget::current isn't...

 
 

bug #9912: CL_DisplayTarget::current isn't checked by CL_Surface

Submitted by:  STINNER Victor <haypo>
Submitted on:  Fri 06 Aug 2004 04:25:53 PM UTC  
 
Category: clanNetworkSeverity: 3 - Normal
Item Group: Crash ErrorStatus: None
Privacy: PublicAssigned to: None
Open/Closed: OpenRelease: 0.7.8
Operating System: WindowsPlanned Release: 0.7.8

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Thu 16 Sep 2004 09:36:10 AM UTC, comment #2:

Oups, the patch is in the wrong way. You should use '-R' with patch ...

Excuse me, it was my first patch.

Bye, Haypo

Anonymous
Tue 24 Aug 2004 12:07:17 AM UTC, comment #1:

Add a patch ;-)

Haypo

Anonymous
Fri 06 Aug 2004 04:25:53 PM UTC, original submission:

Hi,

I received a mad "SIGSEGV" while I would like to start the game Wormux
(I'm working on porting it to ClanLib 0.7).

(gdb) backtrace
#0 0x400cee2a in CL_Surface (this=0xbffff3f0, provider=0x0,
delete_provider=true, flag=0) at surface.cpp:52
#1 0x40136237 in CL_ResourceData_Surface::on_load (this=0x80d1f58)
at resourcedata_surface.cpp:110
#2 0x400629eb in CL_Resource::load (this=0xbffff6f4)
at Resources/resource.cpp:161
#3 0x400f319c in CL_Sprite (this=0xbffff6f0, resource_id=@0xbffff720,
manager=0x0) at sprite.cpp:49
#4 0x40125e19 in CL_ResourceData_Font::on_load (this=0x80da678)
at stl_alloc.h:652
#5 0x400629eb in CL_Resource::load (this=0x80da70c)
at Resources/resource.cpp:161
#6 0x400fbb96 in CL_Font (this=0x80da708, resource_id=@0x0,
manager=0x0)
at font.cpp:64
#7 0x08058498 in Police::Charge (this=0x80a8c04,
resource_id=@0xbffff920,
manager=0x80d5890) at font.cpp:36
#8 0x08058d29 in Wormux::Graphisme::Init (this=0x80a8c10) at
graphism.cpp:49
#9 0x08091be1 in AppWormux::Init (this=0x80aa568) at main.cpp:132
#10 0x08091eae in AppWormux::main (this=0x80aa568) at main.cpp:181
#11 0x40018dfc in main (argc=0, argv=0x0) at Unix/clanapp.cpp:40
#12 0x403e67f8 in __libc_start_main () from /lib/tls/libc.so.6
#13 0x40508ebc in ?? () from /lib/tls/libc.so.6

I understood that I need to open a window before loading first font (from XML resource file). I can correct this bug in my game, but I think that ClanLib should test somewhere :
assert (CL_DisplayTarget::current != NULL);

Bye, Haypo

STINNER Victor <haypo>

 

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Attached Files
file #1673:  display_target.patch added by None (5KiB - text/x-patch - Here the patch !!!)

 

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Follows 1 latest change.

Date Changed By Updated Field Previous Value => Replaced By
Tue 24 Aug 2004 12:07:17 AM UTCNoneAttached File-=>Added display_target.patch, #1602

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