xSGE - News
xSGE Updates
Item posted by Layla Marchant <onpon4> on Fri 12 Feb 2016 10:28:25 AM UTC.
Because of the compatibility breakage of version 0.23 of the SGE, every component of xSGE has been given a new release to bring them all up-to-date with this new SGE release. xsge_gui, xsge_physics, and xsge_tmx have also received other updates.
xsge_gui has been most substantially updated. Major changes in version 0.10 (other than updating to SGE 0.23) are:
- There is now a series of variables defining what keys and joystick events cause what actions, making control customization possible.
- The Window class now has an event for when keyboard focus changes, event_change_keyboard_focus. This replaces MenuWindow.event_change_selection, which has been removed.
- Various events have been added to utilize the standard set of configurable controls.
Major changes in version 0.11 of xsge_physics are:
- Added the possibility to control whether mobile walls push in any given direction.
- Added support for "nonstick" colliders, which don't stick to slopes or mobile walls that are "sticky".
And finally, xsge_tmx now has had the following changes:
- Added use of tile object sizes.
- Added use of layer offsets.
Powered by Savane 3.14-8aba.
Corresponding source code