bugCrack Attack! - Bugs: bug #13090, Incorrectly detected ip address...


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bug #13090: Incorrectly detected ip address for server

Submitter:  Keith Constable <kccricket>
Submitted:  Sun 15 May 2005 07:07:29 PM UTC
Category:  None Severity:  3 - Normal
Item Group:  None Status:  None
Privacy:  Public Assigned to:  lorien420
Open/Closed:  Closed Operating System:  None

Mon 12 Dec 2005 08:58:35 AM UTC, comment #3: 

There are a lot of complications to this problem. The solution we're going with is to drop that dialog, because it's meaningless and we can't make in meaningful.

Andrew Sayman <lorien420>
Project Administrator
Thu 19 May 2005 04:07:55 PM UTC, comment #2: 

Beleive it or not, I actually hadn't tried multiplayer with 1.1.14 yet.  The last time I had tried multiplayer was with 1.1.13.  It seems to work fine despite what the GUI says--probably due to the fact that it seems you hardcoded "" into the GUI and the GUI never actually tells the game what interface to use.  So, right now, I'm going to say that this is more of a feature request than a bug.

Dispite the multiplayer working, it would still be nice to be able to select an interface -- or at least to be able to type in manually what IP address to bind to -- in the GUI.  At the very least, it'd be nice for the GUI to show what address the game is really going to use.

I'm afraid I'm not a C programmer, so I can't really help out here.  I can usually follow the logic in the code, but that's about it.  I'm restricted to PHP and a bit of Java, for the time being.

However, Airsnort seems to have an interface drop-down that you could probably work from:
fillDeviceList in callbacks.c is probably about what you're looking for.

So, in summation, the part of this bug about clients not being able to connect seems to be invalid.  If you would like me to move the bit about the interfaces into a feature request, I can.  It's your choice.

Keith Constable <kccricket>
Thu 19 May 2005 07:22:45 AM UTC, comment #1: 

Do you have any code suggestions? The problem is that I don't have multiple interfaces to test against, and am not exactly sure how it's handled.

Andrew Sayman <lorien420>
Project Administrator
Sun 15 May 2005 07:07:29 PM UTC, original submission:  

The GUI incorrectly detects my public IP address in the Server tab.  It binds to (localhost) instead of my public LAN IP.  This causes Clients to fail connecting to me because Crack Attack is not listening on the correct interface.

The most intuitive solution would be to provide a drop-down menu in the Server tab with a list of the available network interfaces (and IPs) on the machine.

Keith Constable <kccricket>


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Follow 2 latest changes.

Date Changed by Updated Field Previous Value => Replaced by
2005-12-12 lorien420 Assigned toNone lorien420
    Open/ClosedOpen Closed

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