Crack Attack! - Bugs: bug #13090, Incorrectly detected ip address...
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bug #13090: Incorrectly detected ip address for server
Submitter: | Keith Constable <kccricket> | ||
Submitted: | Sun 15 May 2005 07:07:29 PM UTC | ||
Category: | None | Severity: | 3 - Normal |
Item Group: | None | Status: | None |
Privacy: | Public | Assigned to: | lorien420 |
Open/Closed: | Closed | Operating System: | None |
Mon 12 Dec 2005 08:58:35 AM UTC, comment #3: |
Andrew Sayman <lorien420> |
Thu 19 May 2005 04:07:55 PM UTC, comment #2: Beleive it or not, I actually hadn't tried multiplayer with 1.1.14 yet. The last time I had tried multiplayer was with 1.1.13. It seems to work fine despite what the GUI says--probably due to the fact that it seems you hardcoded "127.0.0.1" into the GUI and the GUI never actually tells the game what interface to use. So, right now, I'm going to say that this is more of a feature request than a bug.
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Keith Constable <kccricket> |
Thu 19 May 2005 07:22:45 AM UTC, comment #1: Do you have any code suggestions? The problem is that I don't have multiple interfaces to test against, and am not exactly sure how it's handled. |
Andrew Sayman <lorien420> |
Sun 15 May 2005 07:07:29 PM UTC, original submission:
The GUI incorrectly detects my public IP address in the Server tab. It binds to 127.0.0.1 (localhost) instead of my public LAN IP. This causes Clients to fail connecting to me because Crack Attack is not listening on the correct interface.
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Keith Constable <kccricket> |
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Follow 2 latest changes.
Date | Changed by | Updated Field | Previous Value | => | Replaced by |
---|---|---|---|---|---|
2005-12-12 | lorien420 | Assigned to | None | lorien420 | |
Open/Closed | Open | Closed |
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Corresponding source code
There are a lot of complications to this problem. The solution we're going with is to drop that dialog, because it's meaningless and we can't make in meaningful.