bugGlobulation 2 - Bugs: bug #16249, swamp mod

 
 

bug #16249: swamp mod

Submitter:  Kai Antweiler <snth>
Submitted:  Sun 02 Apr 2006 04:15:44 PM UTC
   
 
Severity:  1 - Wish Priority:  5 - Normal
Status:  None Assigned to:  None
Open/Closed:  Open Release:  None
Operating System:  None
* Mandatory Fields

Post a Comment

Add a New Comment Rich Markup
   

Discussion

Sun 02 Apr 2006 04:15:44 PM UTC, original submission:  

Each time a glob (maybe just worker) leaves a nonwater field, the
field has a chance to be changed to sand (or if it is sand already -
to water).
Thereby the importance of resource management would increase.  Also
swarms become useless after a time and you would constantly be forced
to adapt your cities.  As time increases, racetracks decrease in
usefulness an swimming pools become vital.  So there is another change
in strategy that has to be made throughout a game.

And the most important thing:
I think it fits well into the glob2 atmosphere, and could be easily
implemented.

(leo pointed out that graphics might look ugly when a field changes its type)

Kai Antweiler <snth>
Group administrator

 

Attached Files

This item currently has no attached files.

(Note: upload size limit is set to 4.0MiB, after insertion of the required escape characters.)

Attach Files:
   
   
Comment:
   

 

Dependencies

This item does not depend on any other items.

No items depend on this one.

 

Mail Notification Carbon-Copy List

 

Votes

There are 0 votes so far. Votes easily highlight which items people would like to see resolved in priority, independently of the priority of the item set by tracker managers.

Only logged-in users can vote.

 

Please enter the title of George Orwell's famous dystopian book (it's a date):

History

No changes have been made to this item

Back to the top

Powered by Savane 3.16-a7ba.
Corresponding source code