bugGlobulation 2 - Bugs: bug #16250, Changing water level mod


bug #16250: Changing water level mod

Submitted by:  Kai Antweiler <snth>
Submitted on:  Sun 02 Apr 2006 04:30:21 PM UTC  
Severity: 1 - WishStatus: None
Assigned to: NoneOpen/Closed: Open
Release: NoneOperating System: None

Add a New Comment (Rich MarkupRich Markup):

You are not logged in

Please log in, so followups can be emailed to you.


Sun 02 Apr 2006 04:30:21 PM UTC, original submission:

This could be a worms-like rising water that increases till the map is
flooded. Buildings that are on a field which turns to water are
destroyed including all globs inside.

Or tides: Water just propagates a bit or withdraws -
depending on which tide is right now.

Or water withdraws constantly. Might increase the atmosphere on
law resource maps.
Swimming pools become useless by and by.

Or leo's atlantis:
All start on the shores of the same big island that slowly vanishes.
This could be implemented by using hight-map based maps.
They'd be useful for the simple water withdraw too.

the visual transition as just switching will look ugly.

Could transient water graphics on top of the lower fields
solve this?

Kai Antweiler <snth>
Project Administrator


(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach File(s):

No files currently attached


Depends on the following items: None found

Items that depend on this one: None found


CC list is empty


Do you think this task is very important?
If so, you can click here to add your encouragement to it.
This task has 0 encouragements so far.

Only logged-in users can vote.


Please enter the title of George Orwell's famous dystopian book (it's a date):



No Changes Have Been Made to This Item

Back to the top

Powered by Savane 3.1-cleanup