bugGlobulation 2 - Bugs: bug #16250, Changing water level mod

 
 

bug #16250: Changing water level mod

Submitted by:  Kai Antweiler <snth>
Submitted on:  Sun 02 Apr 2006 04:30:21 PM UTC  
 
Severity: 1 - WishStatus: None
Assigned to: NoneOpen/Closed: Open
Release: NoneOperating System: None

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Sun 02 Apr 2006 04:30:21 PM UTC, original submission:

This could be a worms-like rising water that increases till the map is
flooded. Buildings that are on a field which turns to water are
destroyed including all globs inside.

Or tides: Water just propagates a bit or withdraws -
depending on which tide is right now.

Or water withdraws constantly. Might increase the atmosphere on
law resource maps.
Swimming pools become useless by and by.

Or leo's atlantis:
All start on the shores of the same big island that slowly vanishes.
This could be implemented by using hight-map based maps.
They'd be useful for the simple water withdraw too.

problem:
the visual transition as just switching will look ugly.

Could transient water graphics on top of the lower fields
solve this?

Kai Antweiler <snth>
Project Administrator

 

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