bugGlobulation 2 - Bugs: bug #18467, have prestige settings configured...


bug #18467: have prestige settings configured before game ends.

Submitted by:  Kevin Clement <donkyhotay>
Submitted on:  Wed 06 Dec 2006 06:21:00 AM UTC  
Severity: 1 - WishStatus: Postponed
Assigned to: NoneOpen/Closed: Open
Release: NoneOperating System: None

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Thu 05 Apr 2007 10:46:05 AM UTC, comment #1:

I have managed to implement most of the custom prestige settings however I was never fully able to sync the prestige settings within the session for network games. To prevent errors custom prestige is disabled for netgames and still uses old prestige.

Kevin Clement <donkyhotay>
Project Member
Wed 06 Dec 2006 06:21:00 AM UTC, original submission:

Generally the prestige level is so high as to be unattainable however lowering it can easily unbalance the game especially depending on the map design itself. If the prestige level was something configured when the game itself was set up then it could be better customized to "civilization building" campaign scenarios where the object is to build up higher and faster then the opponent rather then focusing armies.

Kevin Clement <donkyhotay>
Project Member


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  • -unavailable- added by donkyhotay (Submitted the item)

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    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 05 Apr 2007 10:46:05 AM UTCdonkyhotayStatusIn Progress=>Postponed
      Assigned todonkyhotay=>None
    Fri 30 Mar 2007 05:08:59 PM UTCdonkyhotayStatusPostponed=>In Progress
    Thu 29 Mar 2007 04:21:40 PM UTCdonkyhotayStatusIn Progress=>Postponed
    Wed 21 Mar 2007 07:42:37 PM UTCdonkyhotayStatusNone=>In Progress
    Wed 21 Mar 2007 07:41:00 PM UTCdonkyhotayAssigned toNone=>donkyhotay

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