bugGlobulation 2 - Bugs: bug #18467, have prestige settings configured...


bug #18467: have prestige settings configured before game ends.

Submitted by:  Kevin Clement <donkyhotay>
Submitted on:  Wed Dec 6 06:21:00 2006  
Severity: 1 - WishStatus: Postponed
Assigned to: NoneOpen/Closed: Open
Release: NoneOperating System: None

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Thu Apr 5 10:46:05 2007, comment #1:

I have managed to implement most of the custom prestige settings however I was never fully able to sync the prestige settings within the session for network games. To prevent errors custom prestige is disabled for netgames and still uses old prestige.

Kevin Clement <donkyhotay>
Project Member
Wed Dec 6 06:21:00 2006, original submission:

Generally the prestige level is so high as to be unattainable however lowering it can easily unbalance the game especially depending on the map design itself. If the prestige level was something configured when the game itself was set up then it could be better customized to "civilization building" campaign scenarios where the object is to build up higher and faster then the opponent rather then focusing armies.

Kevin Clement <donkyhotay>
Project Member


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    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu Apr 5 10:46:05 2007donkyhotayStatusIn Progress=>Postponed
      Assigned todonkyhotay=>None
    Fri Mar 30 17:08:59 2007donkyhotayStatusPostponed=>In Progress
    Thu Mar 29 16:21:40 2007donkyhotayStatusIn Progress=>Postponed
    Wed Mar 21 19:42:37 2007donkyhotayStatusNone=>In Progress
    Wed Mar 21 19:41:00 2007donkyhotayAssigned toNone=>donkyhotay

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