bugGlobulation 2 - Bugs: bug #28406, Crash in replay

 
 

bug #28406: Crash in replay

Submitter:  Stephane Magnenat <nct>
Submitted:  Sat 26 Dec 2009 09:15:37 AM UTC
   
 
Severity:  2 - Minor Priority:  5 - Normal
Status:  None Assigned to:  None
Open/Closed:  Open Release:  None
Operating System:  None
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Sat 26 Dec 2009 09:30:08 AM UTC, comment #1: 

An additional information: this happened with a very short replay (< 2 s game). So the cause of the crash is probably some data (gradient, stat, ...) not yet initialized but already destroyed. So this bug is minor.

Stephane Magnenat <nct>
Group administrator
Sat 26 Dec 2009 09:15:37 AM UTC, original submission:  

Hello,

Glob2 crashes when the replay stops:

glob2: /usr/include/boost/shared_ptr.hpp:419: T* boost::shared_ptr< <template-parameter-1-1> >::operator->() const [with T = Order]: Assertion `px != 0' failed.

I have attached valgrind's run. My guess is that some data are not initialized when replays are loaded, which creates a memory crash when objects are released.


Stephane Magnenat <nct>
Group administrator

 

Attached Files

Attached Files
file #19361:  glob2-replay-bug-valgrind.txt added by nct (7.5KiB - text/plain)

(Note: upload size limit is set to 4.0MiB, after insertion of the required escape characters.)

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    History

    Follow 2 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2009-12-26 nct Severity3 - Normal 2 - Minor
    2009-12-26 nct Attached File- Added glob2-replay-bug-valgrind.txt, #19361

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