bugGlobulation 2 - Bugs: bug #43883, coredump after an enemy building...

 
 

bug #43883: coredump after an enemy building is destroyed

Submitted by:  None
Submitted on:  Thu 25 Dec 2014 12:33:29 PM UTC  
 
Severity: 3 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 0.9.4 (Beta 4)Operating System: GNU/Linux

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Thu 25 Dec 2014 01:40:13 PM UTC, comment #1:

Okay I can't upload the coredump. although it's only 4.8MiB bzipped. I tried more times than anyone in their right mind would.
Here's an external link to it:
https://drive.google.com/file/d/0B5Urqt6oZRgbblZ2S3NHYzhGc1E/view?usp=sharing

Anonymous
Thu 25 Dec 2014 12:33:29 PM UTC, original submission:

In tutorial 4 "Flags and completion", when the enemy racetrack just south of his swarm is destroyed the game coredumps with this output:

glob2: src/Game.cpp:2201: void Game::drawMapGroundBuildings(int, int, int, int, int, int, int, int, int, Uint32, std::set<Building>): Assertion `building' failed.

I attached the glob2 -version and the coredump it generates.
Also a save game right before attacking the enemy's base is attached. Just load it and attack the enemy swarm and destroy the racetrack to reproduce the bug.

My OS: archlinux x86_64

Anonymous

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

Attached Files
file #32710:  bug_glob2 added by None (693B - application/octet-stream)
file #32709:  tutorial-part4_about_to_bug.game added by None (666KiB - application/octet-stream)

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Thu 25 Dec 2014 01:14:14 PM UTCNoneAttached File-=>Added bug_glob2, #32710
Thu 25 Dec 2014 12:59:24 PM UTCNoneAttached File-=>Added tutorial-part4_about_to_bug.game, #32709

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