bugGlobulation 2 - Bugs: bug #43883, coredump after an enemy building...

 
 

bug #43883: coredump after an enemy building is destroyed

Submitter:  None
Submitted:  Thu 25 Dec 2014 12:33:29 PM UTC
   
 
Severity:  3 - Normal Priority:  5 - Normal
Status:  None Assigned to:  None
Open/Closed:  Open Release:  0.9.4 (Beta 4)
Operating System:  GNU/Linux
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Thu 25 Dec 2014 01:40:13 PM UTC, comment #1: 

Okay I can't upload the coredump. although it's only 4.8MiB bzipped. I tried more times than anyone in their right mind would.
Here's an external link to it:
https://drive.goo ... /view?usp=sharing

Anonymous
Thu 25 Dec 2014 12:33:29 PM UTC, original submission:  

In tutorial 4 "Flags and completion", when the enemy racetrack just south of his swarm is destroyed the game coredumps with this output:

glob2: src/Game.cpp:2201: void Game::drawMapGroundBuildings(int, int, int, int, int, int, int, int, int, Uint32, std::set<Building*>*): Assertion `building' failed.

I attached the glob2 -version and the coredump it generates.
Also a save game right before attacking the enemy's base is attached. Just load it and attack the enemy swarm and destroy the racetrack to reproduce the bug.

My OS: archlinux x86_64

Anonymous

 

Attached Files

Attached Files
file #32710:  bug_glob2 added by None (693B - application/octet-stream)
file #32709:  tutorial-part4_about_to_bug.game added by None (666KiB - application/octet-stream)

(Note: upload size limit is set to 4.0MiB, after insertion of the required escape characters.)

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History

Follow 2 latest changes.

Date Changed by Updated Field Previous Value => Replaced by
2014-12-25 None Attached File- Added bug_glob2, #32710
2014-12-25 None Attached File- Added tutorial-part4_about_to_bug.game, #32709

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