bugBos Wars - Bugs: bug #58449, Map Atoll-walk has cyclic pause...


bug #58449: Map Atoll-walk has cyclic pause for part of the game

Submitter:  None
Submitted:  Wed 27 May 2020 02:10:56 AM UTC
Severity:  3 - Normal Item Group:  * Bug
Status:  None Privacy:  Public
Assigned to:  None Open/Closed:  Open
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Wed 10 Jun 2020 10:19:03 PM UTC, comment #3: 

Thanks for the advice.  I'll try the dev version and get back with the result.

TWP <twp>
Wed 10 Jun 2020 09:13:23 PM UTC, comment #2: 

That sounds like the pathfinder taking too much time which happens when there a lot of units trying to move to an unreachable point.

You could try with the development version of Bos Wars.

Fran├žois Beerten <feb>
Group administrator
Tue 09 Jun 2020 11:50:52 PM UTC, comment #1: 

I'm the original poster of this bug report.

On further testing, I find that the number of sprites (engineers, soldiers, buildings, vehicles, aircraft) has an effect on this bug.

When I reduce the total number of the five groups, I can get through the game without the system going into cycling pauses.

I have NOT looked at the code on this.

I suspect it is the number of engineers which triggers this. There may be a point at which the sprite update cycle simply cannot handle all of them.

TWP <twp>
Wed 27 May 2020 02:10:56 AM UTC, original submission:  

At a point in this game, the engine begins to pause for 2-3 seconds and run for 2-3 seconds.  This cycling continues until the game progresses to to another point (undetermined) and goes back to full operation. It usually takes 15-30 minutes of game play for this bug to revert to normal operation.

BOSwars 2.7, Kubuntu Linux 20.04

This bug is completely reproducible on every play of this map and only occurs with this particular map



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