bugBos Wars - Bugs: bug #63676, Future of Bos Wars, new blog...


bug #63676: Future of Bos Wars, new blog posts, new development, new plans, etc.

Submitter:  None
Submitted:  Tue 17 Jan 2023 02:03:23 PM UTC
Severity:  3 - Normal Item Group:  * Feature Request
Status:  None Privacy:  Public
Assigned to:  None Open/Closed:  Open
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Sun 05 Mar 2023 08:42:36 AM UTC, comment #1: 

How I see project is not active ...
Game now has about final state, but need some optimizations (see the bug track), but the most problem is: migration to SDL2.
Without this, game code is obsolete. But it is not hard but "massive" work - will take a long time to do.
Also png format now changed, and all png images should be renewed  (simply loaded and saved by GIMP or something else)

May be fork is the right decision ...

From my point of view:
(1) should change build system for something more common (I have my own custom portable builds for Linux Debian (11), Windows XP (32 bit) and Windows 7 (64 bit) using codeblocks projects, but not published them )
(2) path finder should be rewritten to be simpler, not so smart and stupid at the same time;
(3) should be optimized AI - 100% CPU usage with large games with a lot of units, and it is not graphic rendering problem (if render not render not visible units)
(4) game editor should be improved ... 
What should not do:
(1) update Lua version: all are supported now, and on Linux with LuaJit.

I am not  professional programmer - I am music teacher from Latvia ...
May be I will fork this game on 2023 summer ...

Valters Brouns <uguns>
Tue 17 Jan 2023 02:03:23 PM UTC, original submission:  

I wonder whether Bos Wars are dormant "forever" or whether there is desire to gain some more publicity to attract new devs and resurrect development?

I think having a repo on GitHub would significantly increase publicity. Together with publishing some new blog posts (on GitHub mainly but also on the bos wars site).




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