newsSGE Game Engine - News

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Latest News Approved - With Summaries
SGE 0.20 Released
     posted by onpon4, Wed 26 Aug 2015 05:38:34 PM UTC - 0 replies

It's been a while since a new version of the SGE has been released! A new one is now available; most of the improvements within were made possible by the ongoing development of ReTux:

  • A new feature called ...

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SGE 0.19 Released
     posted by onpon4, Mon 22 Jun 2015 11:18:09 PM UTC - 0 replies

Yet another very minor release. This release of the SGE features the following changes:

  • Negative frame rates can now be used to cause reversed animation.
  • Some transitions can now be given special arguments. Specifically, it's now possible ...

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Pygame SGE Released
     posted by onpon4, Wed 27 May 2015 11:34:09 AM UTC - 0 replies

This is a very minor release: version, compared to version 0.18.1, of the Pygame SGE features improved optimization of image rendering, and removal of a previously missed eternal cache. You can find it on the download page, as usual.

SGE 0.18 Released
     posted by onpon4, Thu 30 Apr 2015 11:26:29 AM UTC - 0 replies

This is a fairly minor release of the SGE, which is good! That means it's stabilizing. It contains the following changes:

  • Improved method of deceleration in the default sge.Object.event_update_position definition. The method used in version 0.17 was inaccurate and never caused the object to stop completely. ...

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SGE 0.17 Released
     posted by onpon4, Fri 27 Mar 2015 01:48:42 AM UTC - 0 replies

Apparently, it was only two months ago when version 0.16 of the SGE was released. Huh. It feels like it was a lot longer. At any rate, a new release is out. This release only includes three major changes, but they're quite significant.

The first ...

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SGE 0.16 Released
     posted by onpon4, Tue 03 Feb 2015 02:55:12 PM UTC - 0 replies

Version 0.16 of the SGE Game Engine is out, and it's got quite a few improvements, and removals. Most of this is a result of my work on the game I'm developing. Changes to this new release of the SGE include the following:

  • Added direct support ...

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Giving xSGE its own project page
     posted by onpon4, Mon 12 Jan 2015 02:20:06 PM UTC - 0 replies

Just a quick update: xSGE has been migrated to its own project space, and now has its own website:

This isn't going to change much from your perspective. It just means that new xSGE releases will be announced through xSGE's news feed rather than the SGE's news feed, and the link to download xSGE is now found on

SGE 0.15 and xSGE 0.5 Released
     posted by onpon4, Thu 01 Jan 2015 04:44:02 PM UTC - 0 replies

Happy new year, everyone! It's entirely a coincidence, but along with the new year comes a new release of the SGE, and a new release of xSGE:

It's mostly an upgrade to xSGE, though the SGE has been tweaked a little bit as well. These are the major changes to the SGE: ...

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SGE 0.14 and xSGE 0.4 Released
     posted by onpon4, Tue 09 Dec 2014 01:34:04 PM UTC - 0 replies

Version 0.14 of the SGE and the Pygame SGE has been released, along with version 0.4 of xSGE. They can be found on the download page, as usual:

This release of the SGE has quite a lot of changes, ...

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SGE 0.13 and xSGE 0.3 released + new Games section + Pacewar
     posted by onpon4, Sun 19 Oct 2014 09:16:55 PM UTC - 0 replies

Version 0.13 of the SGE and the Pygame SGE has been released. As always, it can be found in the Download page:

This release is largely a result of debugging as I was developing my entry for Pyweek ...

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Older News Approved
A warning about a Pygame (or SDL?) bug posted by onpon4, Thu 09 Oct 2014 01:54:58 PM UTC - 0 replies
SGE 0.12 Released posted by onpon4, Sun 07 Sep 2014 12:39:21 AM UTC - 0 replies
SGE 0.11.0 and xSGE 0.2.0 Released + Name Change posted by onpon4, Tue 19 Aug 2014 02:20:23 AM UTC - 0 replies
SGE 0.10.1 + xSGE 0.1.0 Released posted by onpon4, Mon 07 Jul 2014 12:47:28 AM UTC - 0 replies
SGE 0.10.0 Released posted by onpon4, Sat 28 Jun 2014 10:39:53 PM UTC - 0 replies
Emilio too busy to work on Stellar posted by onpon4, Thu 05 Sep 2013 02:57:49 AM UTC - 0 replies
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