mainSGE Game Engine - Summary

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Id: #11162
System Name: stellarengine
Name: SGE Game Engine
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

The SGE Game Engine ("SGE", pronounced like "Sage") is a general-purpose 2-D game engine. It takes care of several details for you so you can focus on the game itself. This makes more rapid game development possible, and it also makes the SGE easy to learn.

Registration Date: Sun May 5 18:41:42 2013
License: GNU Lesser General Public License
Development Status: 4 - Beta


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Pygame SGE 1.4.3 Released
     posted by onpon4, Mon Jan 30 14:16:32 2017 - 0 replies

Version 1.4.3 of the Pygame SGE has been released. This is a bugfix release with the following changes since 1.4.2:

  • Added support for using pygame_sdl2 if pygame is unavailable. (Note, however, that a lot of features will not work due to the incompleteness of pygame_sdl2.) ...

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SGE Released
     posted by onpon4, Sat Nov 5 20:46:04 2016 - 0 replies

No, that's not a typo. You read that right: I skipped forward from 1.3 to How did that happen?!?! In short, my own carelessness. I made a new release, 1.4, but then found a critical bug. So I fixed it and released version 1.4.1... or so I thought, so I released version to really fix it. ...

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SGE 1.3 Released
     posted by onpon4, Wed Nov 2 14:52:55 2016 - 0 replies

It's been a while since a really big SGE update has happened, but this is one of them. I ended up thinking of quite a few nice things to add to the SGE, and so add them I did. Version 1.3 of the SGE includes the following changes:

  • sge.Sprite.from_tween now supports all blend modes, not just RGBA multiply blending. ...

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SGE 1.2 Released
     posted by onpon4, Mon Oct 17 18:23:35 2016 - 0 replies

A new version of the SGE has been released. This features two changes to the SGE specification:

  • sge.dsp.Object now supports an "image_blend_mode" attribute, which allows you to specify blend modes other than multiply to use for colorizing the image. ...

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