mainSGE Game Engine - Summary

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Id: #11162
System Name: stellarengine
Name: SGE Game Engine
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

The SGE Game Engine ("SGE", pronounced like "Sage") is a general-purpose 2-D game engine. It takes care of several details for you so you can focus on the game itself. This makes more rapid game development possible, and it also makes the SGE easy to learn.

Registration Date: Sun 05 May 2013 06:41:42 PM UTC
License: GNU Lesser General Public License
Development Status: 4 - Beta


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SGE 1.2 Released
     posted by onpon4, Mon 17 Oct 2016 06:23:35 PM UTC - 0 replies

A new version of the SGE has been released. This features two changes to the SGE specification:

  • sge.dsp.Object now supports an "image_blend_mode" attribute, which allows you to specify blend modes other than multiply to use for colorizing the image. ...

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SGE 1.1 Released
     posted by onpon4, Mon 01 Aug 2016 10:43:43 PM UTC - 0 replies

This is a small update to the SGE removing the section on implementation-specific information from docstrings, so that a single version of the documentation can be maintained rather than having a different version for each implementation. I ultimately did this because it was getting tiresome to have to rebuild the documentation every time I made a bugfix to the Pygame SGE

This release of the Pygame SGE also fixes a bug that caused any game using Scale2x to crash.

Pygame SGE 1.0.2 Released
     posted by onpon4, Sat 18 Jun 2016 12:54:37 PM UTC - 0 replies

This might be a little soon, but version 1.0.2 of the Pygame SGE has been released. This is a bugfix release; it fixes a crash that occurred when setting an absolute scale factor while in fullscreen mode, caused by failure to convert some values to integers. I discovered this accidentally while I was making a small update to Pacewar. ...

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Pygame SGE 1.0.1 Released
     posted by onpon4, Tue 14 Jun 2016 11:26:10 AM UTC - 0 replies

This is a small bugfix release which aims to reduce the RAM use of SGE games. Changes compared to version 1.0 are:

  • The amount of time that things like images are cached has been reduced from 30 seconds to 15 seconds. 30 seconds is rather ...

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