Bos Wars - Patches: patch #5937, mushroom tree set
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patch #5937: mushroom tree set
Submitter: | xavier <jojol> | ||
Submitted: | Thu 17 May 2007 08:46:11 AM UTC | ||
Open/Closed: | Open | Status: | None |
Assigned to: | None |
Tue 27 Apr 2010 07:11:44 PM UTC, comment #1: |
Kalle Olavi Niemitalo <kon> |
Thu 17 May 2007 08:46:11 AM UTC, original submission:
Another tree from the Bagador Mountains..:-). It isn't animated but I have modified the Tilesize and Boxsize attributes in order to increase the space that it occupies. Now Tilesize it 2x2 and Boxsize is 64x64
|
xavier <jojol> |
Attached Files
Depends on the following items: None found
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Carbon-Copy List
Follows 1 latest change.
Date | Changed by | Updated Field | Previous Value | => | Replaced by |
---|---|---|---|---|---|
2007-05-17 | jojol | Attached File | - | Added tree08.zip, #12786 |
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Corresponding source code
The Lua script requires several changes to work with the current engine.
Also, because the unit is not animated, I think it would be better to crop the image so that it doesn't repeat. Copy the dummy animation from units/rocks/unit-rocks.lua for example. Actually though, I think the non-animating animation should be moved to some global file and then used from there, instead of being repeated in each unit.
I hope this mushroom patch is added to the game. Its color would be a nice contrast to the morels. Were you going to make it harvestable?