patchBos Wars - Patches: patch #7188, New level: Multiple fronts


You are not allowed to post comments on this tracker with your current authentication level.

patch #7188: New level: Multiple fronts

Submitter:  Michiel van der Wulp <mvw>
Submitted:  Fri 14 May 2010 08:15:15 PM UTC
Open/Closed:  Open Status:  In Progress
Assigned to:  feb

Sun 06 Jun 2010 08:47:09 AM UTC, comment #3: 

I made a new version of this level that makes use of the new "gosh" patches collection. That solves the problem around the missing sources.

Only the background is changed - the rest is identical.

See attached zip.

(file #20696)

Michiel van der Wulp <mvw>
Group Member
Sun 16 May 2010 07:08:08 PM UTC, comment #2: 

About the terrain patch: I created a black and white patch with the Gimp, menu Filters->Render->Clouds->SolidNoise...

I did apparently not save the Gimp project in xcf native format.

I made a green and brown variant in PNG - I still have a PNG file of 1.2MiB of 960x640x24bpp RGB (in green and brown). Please let me know if you want this file.

Later I reduced this (with Gimp) to 4bpp with a palette so that the file size shrunk to 250KiB.

The following explains why there is no more variation in the terrain (in reply to the remark of paakku on irc 2010-05-16@12:43):
I started this level as a table-top factored strategy game. It was intended to look like the walls of magma and the rows of trees are un-natural. In the beginning, I even used a "burlap" patch, i.e. a woven textile terrain.

Michiel van der Wulp <mvw>
Group Member
Sun 16 May 2010 12:14:52 PM UTC, comment #1: 

Applied to the development version. This is again a fun map to play.

We need the sources of the terrain graphic to comply with the GPL.

The AI script could be moved to the AI scripts directory as other maps may find this AI useful.

Fran├žois Beerten <feb>
Group administrator
Fri 14 May 2010 08:15:15 PM UTC, original submission:  

Hi *,
A long time ago, I started this level, and finally I managed to make it worthy for publishing.

The level is intended for one player against the computer, and starts out on multiple fronts.

It has its own AI which makes the enemy quite powerful.


Michiel van der Wulp <mvw>
Group Member


(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attached Files
file #20537: added by mvw (255KiB - application/zip)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -email is unavailable- added by feb (Updated the item)
  • -email is unavailable- added by mvw (Submitted the item)

    Follow 4 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2010-06-06 mvw Attached File- Added, #20696
    2010-05-16 feb StatusNone In Progress
        Assigned toNone feb
    2010-05-14 mvw Attached File- Added, #20537

    Back to the top

    Powered by Savane 3.13-c54d.
    Corresponding source code