patchBos Wars - Patches: patch #7655, New hotspot and weakhotspot

 
 

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patch #7655: New hotspot and weakhotspot

Submitted by:  Cristian Hipp <mistreated>
Submitted on:  Wed 02 Nov 2011 05:01:58 AM UTC  
 
Open/Closed: OpenStatus: In Progress
Assigned to: François Beerten <feb>

(Jump to the original submission Jump to the original submission)

Sun 02 Dec 2012 08:27:34 AM UTC, comment #9:

I attached a new screenshot of the latest files: new-hotspots3.png.

(file #27023)

Michiel van der Wulp <mvw>
Project Member
Thu 08 Mar 2012 04:22:24 PM UTC, comment #8:

timberdragon if you can improve the graphics on it no problem.

Cristian Hipp <mistreated>
Wed 07 Mar 2012 03:18:22 PM UTC, comment #7:

I think the weak hotspot looks better and fits in with the current style better then the main hotspot. Personally i think you could make the weak hotspot into the main and then make a similar style but a little smaller with a little less red and different contour for the weak hotspot. That way the main hotspot would look as though the magma vent is reaching the surface, while the weaker one is a smaller vent and deeper down to the magma.

Tejay Penfold <timberdragon>
Project Member
Mon 05 Mar 2012 05:37:28 AM UTC, comment #6:

Should we send the designs fonts?, The method is not working with insurance but I do not work with Photoshop,
only use Paint and Gimp 2.5 in regard to Sprites.

For more complex models used Milkshape3d which created the 3D model with their respective textures.
then assigned the position deceada, I capture the image, I cut, Resize, color retouch again
in some cases add bump mapping and go back to tweak the sprite taking away the edges.

In the case of hotspot and would have to send weakhotspot contour drawing and
the color palette that would be the source design in my opinion

Cristian Hipp <mistreated>
Sun 04 Mar 2012 11:41:00 PM UTC, comment #5:

The new hotspot is much better. I've only tried quickly ingame and will have to check more in depth by adjusting the parameters.

The design files (sources) of the graphics are still missing.

François Beerten <feb>
Project AdministratorIn charge of this item.
Sun 04 Mar 2012 02:48:00 AM UTC, comment #4:

I send the hotspot have corrected if they like., and
I also sent a new weakhotspot hope you enjoy it.

I read somewhere on the implementation of new aquatic units.

I make some prototypes terrestrial and aquatic, I would like to know that new units needed.

Cristian Hipp <mistreated>
Sat 25 Feb 2012 05:34:08 PM UTC, comment #3:

Hi Cristian, thank you for the proposal. In the screenshot, I like the first one. It would be better if it could be less deep. It also needs to be smaller to be only slightly visible below the magma pump. With a small slope, it could spill a bit below the magma pump to give a clue wether it's a weak hotspot or not.

As the game is GPL including of course the graphics, we also need the design files for the hotspots in order to include them.

Would you like to improve them ?

TimberDragon likes the idea too. If you cannot work on it, he is jumping around like a madmen to do them. :)

François Beerten <feb>
Project AdministratorIn charge of this item.
Thu 03 Nov 2011 08:42:34 PM UTC, comment #2:

In attachment a screen-shot from the new hotspot graphics - on the right the weak hotspot.
The weak hotspot is already much better than before.

I also show them in the screen-shot with a magma-pump on top - which IMHO is not so nice.

feb, can you comment please?
If approved, I am able to commit the new graphics.

(file #24298)

Michiel van der Wulp <mvw>
Project Member
Wed 02 Nov 2011 03:05:02 PM UTC, comment #1:

Hello Cristian,
I tested the patch, it works.
The graphics for the hotspot are quite nice, the one for the weak hotspot not so much. Can you make a different design for it?
Regards,
Michiel

Michiel van der Wulp <mvw>
Project Member
Wed 02 Nov 2011 05:01:58 AM UTC, original submission:

Hi I'm new and not very well as collaborate here.
Well I send a collaboration 2 magmapump resources simply are volcanic orifices, which can replace the images and weakspot hotspot.
out there I have some new units to send.
Greetings to all and hope for a new download of forest wars.

Cristian Hipp <mistreated>

 

Attached Files
file #27023:  new-hotspots3.png added by mvw (66kB - image/png)
file #25258:  new-weakhotspot.rar added by mistreated (75kB - application/octet-stream - A new resource for weakhotspot, I hope you like it.)
file #25251:  new-hotspot.rar added by mistreated (8kB - application/octet-stream - Hello Michel I have no problem if someone else wants to improve graphics resources thatshipping as long as I have intoaccount. You will also learn more about new units so they need to work on it. For there they send an assault-type unit that can improve )
file #24298:  new-hotspots.png added by mvw (106kB - image/png)
file #24270:  Hotspot-Weakhotspot.rar added by mistreated (26kB - application/octet-stream)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by timberdragon (Posted a comment)
  • -unavailable- added by feb (Posted a comment)
  • -unavailable- added by mvw (Posted a comment)
  • -unavailable- added by mistreated (Submitted the item)
  • -unavailable- added by mistreated
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    Follow 8 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 02 Dec 2012 08:27:33 AM UTCmvwAttached File-=>Added new-hotspots3.png, #27023
    Sat 03 Mar 2012 09:14:33 PM UTCmistreatedAttached File-=>Added new-weakhotspot.rar, #25258
    Sat 03 Mar 2012 06:09:21 AM UTCmistreatedAttached File-=>Added new-hotspot.rar, #25251
    Sat 25 Feb 2012 05:34:28 PM UTCfebStatusNone=>In Progress
      Assigned toNone=>feb
    Thu 03 Nov 2011 08:42:34 PM UTCmvwAttached File-=>Added new-hotspots.png, #24298
    Wed 02 Nov 2011 05:01:58 AM UTCmistreatedAttached File-=>Added Hotspot-Weakhotspot.rar, #24270
      Carbon-Copy-=>Added -unavailable-

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