Adonthell - Summary
This project is not part of the GNU Project.
The aim of Adonthell is the creation of a 2D, graphical, single player role playing game and the required engine.
Main emphasis of the game lies on good gameplay rather than on realism; it will be a well-balanced mixture of fast-paced realtime combat, head-cracking puzzle elements and extensive dialogues.
The engine core is written in C++, but highly customizable through the embedded Python interpreter. Engine and game data are strictly separated to allow the creation of completely different RPGs with the same engine.
While we work on completing the engine, we will release fully playable demo games from time to time, that make use of the available engine functionality.
Registration Date: Saturday 11/17/2001 at 09:54 UTC
License: GNU General Public License v2 or later
Development Status: 3 - Alpha
posted by ksterker, Saturday 03/15/2008 at 16:24 UTC - 0 replies
We're happy to announce the next installment in our series of alpha versions of Adonthell - Dun Barethsol. Source code for all platforms and binaries for MacOS X and Windows can be retrieved from http://adonthell.linuxgames.com/download/preview.shtml
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posted by cptlogic, Thursday 07/26/2007 at 19:55 UTC - 0 replies
We're happy to announce the release of a minimal, alpha version of Adonthell - Dun Barethsol. Source code for all platforms and binaries for MacOS X and Windows can be retrieved from http://adonthell.linuxgames.com/download/preview.shtml
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posted by ksterker, Sunday 04/17/2005 at 21:50 UTC - 0 replies
This is a maintenance release of the 0.3 branch of Adonthell serving two purposes:
[1] Get translations of the Waste's Edge demo game into several languages working
[2] Renew interest into the project to attract more active developers for the work on the next incarnation of the engine and accompanying demo game.
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posted by gnurou, Monday 09/30/2002 at 19:51 UTC - 0 replies
Version 0.3.3 of Adonthell is out. With it comes Waste's Edge, the first in a series of mini RPGs to test our engine and to introduce our game world.
We're putting as much effort into this world and its background as we put into actual coding ...
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