Adonthell - Summary
This group is not part of the GNU Project.
The aim of Adonthell is the creation of a 2D, graphical, single player role playing game and the required engine.
Main emphasis of the game lies on good gameplay rather than on realism; it will be a well-balanced mixture of fast-paced realtime combat, head-cracking puzzle elements and extensive dialogues.
The engine core is written in C++, but highly customizable through the embedded Python interpreter. Engine and game data are strictly separated to allow the creation of completely different RPGs with the same engine.
While we work on completing the engine, we will release fully playable demo games from time to time, that make use of the available engine functionality.
Registration Date: Sat 17 Nov 2001 09:54:57 AM UTC
License: GNU General Public License v2 or later
Development Status: 3 - Alpha
posted by ksterker, Wed 25 Apr 2018 06:51:41 PM UTC
An updated release of the v0.3 code branch and the Waste's Edge demo game, providing new languages and some enhancements:
- Brazilian Portuguese translation added
- Turkish translation added
- Swedish translation added
- Game controller support added
posted by ksterker, Mon 26 Sep 2016 07:29:17 PM UTC
An updated release of the v0.3 code branch and the Waste's Edge demo game is now available, including the following new features and changes:
- Re-recorded music, courtesy of ZhayTee
posted by ksterker, Mon 25 Jul 2016 08:49:51 PM UTC
Due to the many shortcomings of CVS, and in order to future-proof the Adonthell source code, most of the contents are now available via git. The following list details where to find recent copies of the various CVS modules. [...]
posted by ksterker, Sun 19 Feb 2012 10:12:40 AM UTC
After being hosted for more than 10 years by the folks at Linuxgames.com, the Adonthell website fell victim to their rigorous server cleanup. So it's time to say thanks for the great service and publicity we had while being your guests! [...]
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