mainAdvanced Gtk+ Sequencer - Summary

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Id: #11593
System Name: gsequencer
Name: Advanced Gtk+ Sequencer
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

Advanced GTK+ Sequencer is intended to use for music composition. It features a piano roll, as well a synth, matrix editor, drum machine, soundfont2 player, mixer and an output panel. It's designed to be highly configurable, you may add effects to its effect chain, add or remove audio channels/pads. You may set up a fully functional network of engines, therefore exists a link editor for linking audio lines.

Registration Date: Fri 27 May 2016 06:09:32 PM UTC
License: GNU General Public License v3 or later
Development Status: 5 - Production/Stable


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GSequencer v3.6.x release goals
     posted by jkraehemann, Fri 31 Jul 2020 10:17:04 AM UTC - 0 replies

For short implement GStreamer support.

In detail this means add support to open audio files using AgsGstreamerFile using a GstPipeline. Further, we want to implemented AgsGstreamerDevout and AgsGstreamerDevin to perform audio playback and recording through an other GstPipeline. ...

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GSequencer v3.4.x release goals
     posted by jkraehemann, Thu 11 Jun 2020 06:58:14 PM UTC - 0 replies

I would love to implement at least one additional synth to open Soundfont2 file by MIDI locale. The AgsSF2Synth is similar to AgsFFPlayer but instead of selecting by preset and instrument, you choose bank and program. Further it shall be capable to pitch missing samples to the desired frequency. ...

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GSequencer v3.3.x replaced all recalls by ags-fx engine
     posted by jkraehemann, Wed 20 May 2020 07:25:15 AM UTC - 0 replies

The new release v3.3.3 provides a replacement for ags/audio/recall/ which is located in ags/audio/fx/. The new ags-fx engine relies on AgsRecall, too.

The improvement over the prior implementation is, that the new ags-fx engine only does ...

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Refactor GSequencer's recalls - the ags-fx engine
     posted by jkraehemann, Sun 03 May 2020 12:08:19 AM UTC - 0 replies

The new recall implementations are beloved to improve performance and increased comprehensibility of the code.
Going away from atomic design with dependencies to feature rich standalone effect processors. Putting all things together with AgsSoundScope as introduced in version 2.0.x ... ...

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