Techne - Summary
This group is not part of the GNU Project.
Techne is a general purpose, programmable physical simulator and renderer. It reads in a set of scripts wherein every aspect of a physical system is specified and then proceeds to simulate and render the system onscreen. This is the general idea. The main goal is to decouple computer programming, in its involved low-level form at least, from digital art creation, shifting effort away from worrying about graphics library quirks and memory allocation and towards understanding and modeling the physical and aesthetic aspects of a given system.
Registration Date: Sat 03 Oct 2009 08:48:42 AM UTC
License: GNU General Public License v3 or later
Development Status: 3 - Alpha
posted by dpapavas, Fri 18 Nov 2011 09:30:32 AM UTC
Color-based per-pixel blending of detail textures
This paper presents a method for blending any number of detail texture maps over a base map, for example when rendering terrains, based on the color of the base map. A color is assigned to each detail map instead of using a mask texture and the detail maps are blended over the base map based on
[...]
posted by dpapavas, Sun 11 Sep 2011 04:42:50 PM UTC
Techne 0.2.2 has been released including support for vehicle simulation amongst other changes. Currently vehicle simulation nodes include a mean-value spark ignition engine model, a magic formula based motorcycle tyre and a motorcycle transmission chain. This release is made mostly to support the release of Slipstream, a free high fidelity vehicle simulator.
- Browse open items
Submit a new item
Powered by Savane 3.14-8aba.
Corresponding source code