mainvirtualitty - Summary

 
 
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Project Admins:
  - Hermit
2 active members

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Id: #2501
System Name: virtualitty
Name: virtualitty
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

Virtualitty is a network-distributed shared 3D world environment.
This means it can be thought of a quake-like environment spred thru
several servers. It does not mean our aim is a network distributed FPS game,
no, the target is much further :)

We want to create a universally usable environment with a dynamically
changing geography - i.e. the servers can connect and disconnect from
the network, without taking down the whole world, while the user transparently
walking thru the world domains actually travels from server to server
as internetwide, as transparent.

With such a massive goal, we make an accent on world representation
efficiency. It means that the target lies at making creation of
the world simpler, but ofcourse not at the cost of braindead overhead
and code bloat :)

Registration Date: Wed 17 Jul 2002 10:13:10 AM UTC
License: GNU General Public License v2 or later
Development Status: 2 - Pre-Alpha

 

Latest News 
We`re alive and kicking!
     posted by deepfire, Mon 21 Apr 2003 10:30:03 AM UTC - 0 replies

And this life is not to be called "existence".
Virtualitty now, and virtualitty even three months ago have sufficient differences
in between to be called "completely different" ;-)
Quality rendering, name service, lua integration complete, type plugins, saction plugins, ...


[Read more]
Incrementalia saga continues
     posted by deepfire, Wed 04 Dec 2002 06:19:04 AM UTC - 0 replies

So we are still at 0.0.11. but the current patchlevel is -16, which is
a record so far :-). It means the code had gone thru lots of structural changes without new features. For one is that virtualitty now uses the linux kernel doubly linked list ...


[Read more]
public mailing list and cvs tree now available
     posted by deepfire, Tue 05 Nov 2002 11:54:39 AM UTC - 0 replies

Due to the join of a new developer (welcome abhi! :-) we have set up
both the public mailing list (post to virtualitty-devel@nongnu.org,
subscribe using the "Mailing Lists" project option) and the CVS tree.

Expect some flakiness in the cvs tree for some time, the shock code
has experienced need to settle down :-).

0.0.11
     posted by deepfire, Wed 30 Oct 2002 05:58:52 PM UTC - 0 replies

so 0.0.11 is finally here. watch out for 0.0.12 soon :-)
lots of things happened. notably virtuad threading rework,
which, it seems, wont change again any time soon.
also the object instantiation is plugged in since now.
which mean all net transfers are much much faster.


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