Crack Attack! - Tasks: task #5625, Develop and show computer player...
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task #5625: Develop and show computer player algorithms
Submitter: | Andrew Sayman <lorien420> | ||
Submitted: | Fri 02 Jun 2006 04:39:12 PM UTC | ||
Should Start On: | Fri 02 Jun 2006 04:00:00 AM UTC | Should be Finished on: | Mon 31 Jul 2006 04:00:00 AM UTC |
Category: | core | Priority: | 3 - Low |
Status: | None | Privacy: | Public |
Assigned to: | None | Percent Complete: | 0% |
Open/Closed: | Open | Effort: | 0.00 |
Planned Release: | 1.1.16 | ||
Keywords: | depends #5623 |
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Date | Changed by | Updated Field | Previous Value | => | Replaced by |
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2006-06-02 | lorien420 | Planned Release | 1.1.16 |
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This depends on creating a visualization for other players in general.
What will be most complicated for this is that currently the computer players don't actually play the game. They use a series of metrics to respond and play realistically without regard to board.
Essentially, we'll need to develop algorithms for a computer player. This will require some other infrastructure for testing and such. I'll be posting ideas I have for general metrics and methods. Any other ideas would be great.
1) Create a mode to put crack-attack into that will allow the system to play a game that the user can see. This will be essentially to developing the AI playing algorithms.
1.1) This will require refactoring some of the current classes for board management so they can be reused by the AI.
The initial goal should be for a computer player to be able to effectively play itself, and then we can move on to multiplayer and difficulty related tweaks.