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my idea to solve this problem is to trigger the fill-state of inns. Now much time is wasted because globs switch between construction and running for 1 piece of wheat. instead the inns could have highest priority only as long as they are not filled to feed 1.5 times the length of their queu. If better filled they have lowest priority and get only filled further if nothing else needs to be done.
I really would NOT like to see a priority system. It adds an unnecessary complication, since if a task is particularly high-priority, you can simply lose workers from other tasks so that they have to do the important one. Setting 20 workers is also somewhat effective.
I think Nct has said is was going to add the priority system (after the u2b allocation rewrite?). Lets see what he has to say..... Possible before .20 ?
It is often frustrating to see that a building is missing a piece of wood or rock to be ended. The same applies for an upgrade. Maybe there could be a system of priority for nearly-ended work. Also, a player should be given ability to define a high priority on a vital task : build something or train globs.
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