bugGlobulation 2 - Bugs: bug #16250, Changing water level mod

 
 

bug #16250: Changing water level mod

Submitter:  Kai Antweiler <snth>
Submitted:  Sun 02 Apr 2006 04:30:21 PM UTC
   
 
Severity:  1 - Wish Status:  None
Assigned to:  None Open/Closed:  Open
Release:  None Operating System:  None
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Sun 02 Apr 2006 04:30:21 PM UTC, original submission:  

This could be a worms-like rising water that increases till the map is
flooded.  Buildings that are on a field which turns to water are
destroyed including all globs inside.

Or tides:  Water just propagates a bit or withdraws -
depending on which tide is right now.

Or water withdraws constantly.  Might increase the atmosphere on
law resource maps.
Swimming pools become useless by and by.

Or leo's atlantis:
All start on the shores of the same big island that slowly vanishes.
This could be implemented by using hight-map based maps.
They'd be useful for the simple water withdraw too.

problem:
the visual transition as just switching will look ugly.

Could transient water graphics on top of the lower fields
solve this?

Kai Antweiler <snth>
Group administrator

 

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