bugGlobulation 2 - Bugs: bug #18467, have prestige settings configured...


bug #18467: have prestige settings configured before game ends.

Submitter:  Kevin Clement <donkyhotay>
Submitted:  Wed 06 Dec 2006 06:21:00 AM UTC
Severity:  1 - Wish Status:  Postponed
Assigned to:  None Open/Closed:  Open
Release:  None Operating System:  None
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Thu 05 Apr 2007 10:46:05 AM UTC, comment #1: 

I have managed to implement most of the custom prestige settings however I was never fully able to sync the prestige settings within the session for network games. To prevent errors custom prestige is disabled for netgames and still uses old prestige.

Kevin Clement <donkyhotay>
Group Member
Wed 06 Dec 2006 06:21:00 AM UTC, original submission:  

Generally the prestige level is so high as to be unattainable however lowering it can easily unbalance the game especially depending on the map design itself. If the prestige level was something configured when the game itself was set up then it could be better customized to "civilization building" campaign scenarios where the object is to build up higher and faster then the opponent rather then focusing armies.

Kevin Clement <donkyhotay>
Group Member


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    Follow 6 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2007-04-05 donkyhotay StatusIn Progress Postponed
        Assigned todonkyhotay None
    2007-03-30 donkyhotay StatusPostponed In Progress
    2007-03-29 donkyhotay StatusIn Progress Postponed
    2007-03-21 donkyhotay StatusNone In Progress
    2007-03-21 donkyhotay Assigned toNone donkyhotay

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