bugGlobulation 2 - Bugs: bug #22754, win-conditions (or the...

 
 

bug #22754: win-conditions (or the inns-in-wheat-are-getting-on-my-nerves-bug xD )

Submitter:  None
Submitted:  Thu 27 Mar 2008 11:42:25 PM UTC
   
 
Severity:  1 - Wish Status:  None
Assigned to:  None Open/Closed:  Open
Release:  0.9.3 (Beta 3) Operating System:  Microsoft Windows
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Mon 15 Dec 2008 02:20:41 AM UTC, comment #3: 

ok. but now for a real bug here.

we had a game yesterday and the first of 6 loosing said "continue". he had lost for loosing his last unit. but he had an inn with wheat in it and converted units past having lost. he said he could no longer build as a consequence of having lost but he could still control those units. ;)

maybe we should tweak the win conditions a bit. some like those hunts for the last units but the prey almost never likes to have to wait to loose while being outnumbered 100/1.

an option would be to have a ratio of lets say hitpoints plus buildings hitpoints. if that drops to less then x% of the enemy you loose. on big maps this would not necessarily be a good choice as one might still recover with 5% the size of the enemy if the enemy is slow and at the pop limit.

Leo Wandersleb <giszmo>
Group Member
Fri 13 Jun 2008 10:18:25 PM UTC, comment #2: 

This is not a bug.  This is how the game is played.  Use explorers if you don't want to use Warriors...

Anonymous
Fri 28 Mar 2008 12:12:05 AM UTC, comment #1: 

Thats when you dig then out using clearing flag or clearing areas. Once there is a space to get out, the worker hops out and will die from your warriors instantly.

So whats the problem?

Anonymous
Thu 27 Mar 2008 11:42:25 PM UTC, original submission:  

one little level 1 inn with a smal ugly level 1 worker in it debars an army of 200 lv4 Warriors and 50 ground-attacking explorers from winning.... because of some wheat around it? Sounds like a really crazy word ;)

Of course its possible to stub all the wheat with workers, but they need hospitals, to heal them again. in addition it needs lots of time, so they get hungry and the way home is quite long. Hm lets build some inns...
ohhh wood is a bit far away...
....
time's passing by...
the inn is ready
workers are getting closer to the enemys inn!
victory is close!!!
so let's get the warriors here to kill the lonley worker and destroy his inn...
yeah! got it!
only 4 lonely inns-in-lots-of-wheat left!!
...
..

ich think you understand my problem
and sorry for waffling =)

Anonymous

 

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  • -email is unavailable- added by giszmo (Posted a comment)
  • -email is unavailable- added by k776 (Updated the item)
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    Follows 1 latest change.

    Date Changed by Updated Field Previous Value => Replaced by
    2008-03-30 k776 Severity3 - Normal 1 - Wish

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