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The defence zone works with proximity only. warriors will go to the closest one. yes, this makes them somewhat a stupid feature but the expected even filling according to their size is technically not really trivial with the existing code. Changed the Summary accordingly.
When playing a Custom Game (Probably happens on other types of games but I haven't tested) and you lay down multiple distinct defensive zones, a disproportional number of globs respond to the top leftmost zone and typically only 2 or 3 respond to the bottom rightmost (positions are relative to the players origin, which I assume is their first swarm). This behavior is irrespective of relative size of the defensive zomes. I do not know if this is intentional, but would prefer if each distinct (contiguous) defensive zone received an equal number of defensive globs. In order to get around this behavior I have to place war flags at every position I wish to defend, which adds quite a bit of micromanagement.
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