bugGlobulation 2 - Bugs: bug #27154, Defense Areas don't work as...


bug #27154: Defense Areas don't work as expected

Submitter:  None
Submitted:  Sat 01 Aug 2009 08:04:31 PM UTC
Severity:  1 - Wish Status:  Confirmed
Assigned to:  None Open/Closed:  Open
Release:  None Operating System:  GNU/Linux
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Thu 03 Nov 2011 04:48:58 AM UTC, comment #1: 

The defence zone works with proximity only. warriors will go to the closest one. yes, this makes them somewhat a stupid feature but the expected even filling according to their size is technically not really trivial with the existing code.

Changed the Summary accordingly.

Leo Wandersleb <giszmo>
Group Member
Sat 01 Aug 2009 08:04:31 PM UTC, original submission:  

When playing a Custom Game (Probably happens on other types of games but I haven't tested) and you lay down multiple distinct defensive zones, a disproportional number of globs respond to the top leftmost zone and typically only 2 or 3 respond to the bottom rightmost (positions are relative to the players origin, which I assume is their first swarm). This behavior is irrespective of relative size of the defensive zomes.

I do not know if this is intentional, but would prefer if each distinct (contiguous) defensive zone received an equal number of defensive globs. In order to get around this behavior I have to place war flags at every position I wish to defend, which adds quite a bit of micromanagement.



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    Follow 4 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2011-11-03 giszmo StatusNone Confirmed
        Release0.9.4 (Beta 4) None
    2011-11-03 giszmo Severity3 - Normal 1 - Wish
        SummaryDefense Areas are unevenly weighted Defense Areas don't work as expected

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