bugLordsAWar! - Bugs: bug #59596, Game crashes when I order to...

 
 

bug #59596: Game crashes when I order to attack neutral cities

Submitted by:  None
Submitted on:  Wed 02 Dec 2020 02:17:25 PM UTC  
 
Category:  game Severity:  3 - Normal
Item Group:  Git Head Status:  None
Privacy:  Public Assigned to:  None
Open/Closed:  Closed

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Sun 17 Jan 2021 06:05:26 PM UTC, comment #4: 

https://savannah.nongnu.org/bugs/?59596
Sorry for too late, but I just now catched this bug again (I was hurry with translations and had no time to test game properly).
OS: Windows 10 build 1709 home edition.
Version: 0.3.2.
Steps:
1) Run LordsAWar!
2) Run LordsAWar! map editor.
3) In LordsAWar! map editor run battle calculator.
4) Select sides: side a, for example, blue, side b is grey.
5) Add troops: side a - one dragon, side b - one elephant.
6) Press "Fight" button.
7) ???
8) Game will crash.
Repeatability: everytime.

This is a critical bug and need to fix as soon as possible.

- <_230772>
Tue 05 Jan 2021 05:13:16 PM UTC, comment #3: 

I am unable to reproduce this bug.  Please provide more detailed instructions along with a saved game file.

Ben Asselstine <benasselstine>
Project Administrator
Tue 05 Jan 2021 04:51:29 PM UTC, comment #2: 

I tried running it on windows 10 home, and attacked a neutral city on turn 2.  No crash.

I'll do more testing on this and hopefully trigger the bug you encountered.

Ben Asselstine <benasselstine>
Project Administrator
Tue 05 Jan 2021 02:27:41 PM UTC, comment #1: 

Not confirmed in 0.3.1.
Version 0.3.1 you can download from this web site:
https://archive.org/details/lordsawar-0.3.1

- <_230772>
Wed 02 Dec 2020 02:17:25 PM UTC, original submission:  

Game crashes when I order to attack neutral cities, it usually happening at 2nd or 3rd turn, 1st turn is all right. When I have 2 battles or more at the 1 turn, game is not crashing.
Version - 0.3.2.
OS: Windows 10.

Anonymous

 

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    Follows 1 latest change.

    Date Changed by Updated Field Previous Value => Replaced by
    2021-01-17 benasselstine Open/ClosedOpen => Closed

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