mainLordsAWar! - Summary

 
 
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Id: 9854
System Name: lordsawar
Name: LordsAWar!
Group Type: non-GNU software and documentation

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This group is not part of the GNU Project.

A turn-based strategy game where up to 8 players strive for control of as many cities as possible. Produce new armies in cities to conquer nearby cities.  Using the income from those cities, make more armies to take more cities.  Send a hero to a temple to get a quest, or maybe search a nearby ruin instead.

Registration Date: Fri 06 Jun 2008 11:50:50 AM UTC
License: GNU General Public License v3 or later
Development Status: 5 - Production/Stable

 

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LordsAWar! version 0.3.2 released!
     posted by benasselstine, Sat 11 Apr 2020 04:57:32 PM UTC

LordsAWar! version 0.3.2, a clone of the turn-based strategy game Warlords II, has been released with the following changes:

  • fixed problems with the map generator.
  • added standing stones as a kind of decoration to maps.
  • added a "quick help" window to show key commands, mouse tips.
[...]
LordsAWar! version 0.3.1 released!
     posted by benasselstine, Sun 02 Oct 2016 01:09:55 PM UTC

LordsAWar! version 0.3.1, a clone of the turn-based strategy game Warlords II, has been released!

There aren't any new major features in this version, it is a maintenance release.

Please consider donating to the LordsAWar project so that we can get better artwork! See the donate button here: http://lordsawar.nongnu.org

LordsAWar! version 0.3.0 released!
     posted by benasselstine, Wed 01 Jul 2015 12:45:52 PM UTC

LordsAWar! version 0.3.0, a clone of the turn-based strategy game Warlords II, has been released with the following changes:

  • added new scenario Duel Of The Gods.
  • added new items to burn bridges, charm monsters in ruins, call for angels, send disease to a city, banish worms, raise defenders, and persuade neutral city.
[...]
Ported to Windows!
     posted by benasselstine, Mon 29 Jun 2015 10:43:05 AM UTC

LordsAWar! now runs on Microsoft Windows!

It's been a long-standing goal to make LordsAWar! run on windows, and finally it's happened, mostly thanks to the MINGW (Minimalist GNU on Windows) project, and Fedora for packaging windows gtkmm libraries.  It's finally happened, 9 years after this project started. [...]

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