bugGlobulation 2 - Bugs: bug #24603, Repeatable crash in 0.9.3 on...

 
 

bug #24603: Repeatable crash in 0.9.3 on Ubuntu 8.04

Submitter:  myxiplx <myxiplx>
Submitted:  Sun 19 Oct 2008 08:13:54 AM UTC
   
 
Severity:  3 - Normal Status:  Fixed
Assigned to:  None Open/Closed:  Closed
Release:  0.9.3 (Beta 3) Operating System:  GNU/Linux
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Mon 05 Jan 2009 07:47:24 PM UTC, comment #2: 

trying now i can't reproduce the crash and assume it is fixed in beta4. pleas report back if you can reproduce it in beta4 (that is not out yet).

tried again in beta3 and there it crashes like before. bt is this:
#0  0x0000000000456b91 in Building::wishedRessources (this=0x0, needs=0x7fff407ce540) at src/Building.cpp:511
        _PRETTY_FUNCTION_ = "void Building::wishedRessources(int*)"
#1  0x00000000005a6430 in Unit::handleDisplacement (this=0x10d1ee0) at src/Unit.cpp:1111
        needs = {7, 127, 0, 127, 7, 127, 17, 88, 254, 253, 250, 250, 250, 250, 254}
        teamNumber = <value optimized out>
        canSwim = <value optimized out>
        timeLeft = <value optimized out>
        _PRETTY_FUNCTION_ = "void Unit::handleDisplacement()"
#2  0x00000000005aa33d in Unit::endOfAction (this=0x10d1ee0) at src/Unit.cpp:2297
No locals.
#3  0x00000000005aa412 in Unit::syncStep (this=0x10d1ee0) at src/Unit.cpp:526
        _PRETTY_FUNCTION_ = "void Unit::syncStep()"
#4  0x000000000059926f in Team::syncStep (this=0x242dcd0) at src/Team.cpp:913
        u = (Unit *) 0x10d1ee0
        nbUsefullUnits = 230
        nbUsefullUnitsAlone = 168
        isDirtyGlobalGradient = false
        isEnoughFoodInSwarm = <value optimized out>
        isDying = <value optimized out>
        _PRETTY_FUNCTION_ = "void Team::syncStep()"
#5  0x000000000048b76f in Game::syncStep (this=0x7fff407e0520, localTeam=0) at src/Game.cpp:1242
        i = 1
        _PRETTY_FUNCTION_ = "void Game::syncStep(Sint32)"
#6  0x000000000047ec98 in Engine::run (this=0x7fff407e04f0) at src/Engine.cpp:353
        networkReadyToExecute = true
        needToBeTime = 11640
        frameNumber = 0
        _PRETTY_FUNCTION_ = "int Engine::run()"

Leo Wandersleb <giszmo>
Group Member
Sun 19 Oct 2008 03:11:06 PM UTC, comment #1: 

i can confirm this map crashes in beta3. due to compile problems i can't provide bt yet.)

Leo Wandersleb <giszmo>
Group Member
Sun 19 Oct 2008 08:13:54 AM UTC, original submission:  

Since installing Glob2 v0.9.3 from the Ubuntu repository I've had regular crashes towards the end of games.  I've finally managed to save a game just before it crashes.

If you load the attached save game and wait approx 10 seconds, the program will crash, and the glob2 window will close.

The output of glob2 --version is:
Globulation 2 - 0.9.3

Compiled on May 19 2008 at 21:13:25

Compiled with SDL version 1.2.12
Linked with SDL version 1.2.12

Featuring :

  • Map version 70
  • Maps up to version 58 can still be loaded
  • Network Protocol version 27


I'm not too familiar with reporting bugs I'm afraid, nor getting debug logs out of Ubuntu.  I think there's a chance this is a duplicate of bug 23820:
https://savannah.nongnu.org/bugs/?func=detailitem&item_id=23820

myxiplx <myxiplx>

 

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Attach Files:
   
   
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Attached Files
file #16698:  glob2crash.game.gz added by myxiplx (95KiB - application/x-gzip)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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    Follow 4 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2009-01-05 giszmo StatusNone Fixed
        Open/ClosedOpen Closed
    2008-10-19 myxiplx Attached File- Added glob2crash.game.gz, #16698
        Carbon-Copy- Added -email is unavailable-

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