newsProject: Starfighter - News: Project: Starfighter 1.4 Released

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Project Moved to GitHub, Version 2.0 Released posted by onpon4, Thu 04 Jul 2019 07:52:21 PM UTC - 0 replies
Greenlight Submission Retracted posted by onpon4, Thu 08 Jun 2017 10:23:28 PM UTC - 0 replies
New Trailer and Steam Greenlight Submission posted by onpon4, Thu 23 Mar 2017 12:42:17 PM UTC - 0 replies
Project: Starfighter 1.7 Released posted by onpon4, Sat 04 Mar 2017 01:12:30 PM UTC - 0 replies
Project: Starfighter 1.6 Released posted by onpon4, Tue 09 Aug 2016 11:16:45 PM UTC - 0 replies
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Project: Starfighter 1.4 Released

Item posted by Layla Marchant <onpon4> on Thu 18 Jun 2015 12:05:45 PM UTC.

Version 1.4 of Project: Starfighter has been released. You can download it here:

There is also a new video of Project: Starfighter 1.4 gameplay, found here:

The most notable change to this version of Starfighter is improvements to the character portraits I paid someone to do, and dialog changes which should hopefully make Chris Bainfield a more likable character. If anyone has any criticisms about the new dialog, please let me know. :)

Other changes in this release are:

  • Added back in automatic pausing when the window loses focus, as an option called "autopause". It's disabled by default.
  • Removed the "-nomove" and "-nofire" command-line options. These were old cheats that I guess were put in for testing purposes, but I don't see any advantage of them over the invincibility cheat.
  • All ships in the Ellesh mission now face forward, not just the player and transport. The practical effect of this is that fighter craft can now only attack you from behind, which makes the fight more fair.
  • The Uranus boss's wings no longer act as some kind of weird shield. Attacking the wings is now the same as attacking the center. As it was previously, it was quite common for the charge cannon to fail because it was hitting the wings instead of the center, and this was quite annoying.
  • Original difficulty now gives you back only half price for selling items again.
  • The charge cannon has gained back its original obscene power in Original difficulty.
  • Removed the "Asteroid Collision damage" status message.
  • More code cleanup.

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