ReTux - News: ReTux 1.0 Released!
ReTux 1.0 Released!
Item posted by Layla Marchant <onpon4> on Sat 16 Jul 2016 02:33:13 PM UTC.
This is it: version 1.0 of ReTux has finally been released. As before, you can find it on the downloads page, which now also links to the itch.io page that has been up for some time now:
http://retux.nongnu.org/download.html
Additionally, the website now has a new page listing user-made levels. To start off, the two entries to the level making contest which did not make it into ReTux have been available there:
http://retux.nongnu.org/levels.html
Changes to ReTux since version 0.7 include:
- Added a Japanese translation. This translation uses Latin characters for the most part since ReTux's font can't handle actual Japanese text, unfortunately.
- Replaced the SuperTux icon with a custom icon to more thoroughly distinguish ReTux from SuperTux. (This new icon was already used on the website some time ago.) I decided to make it purple, because I like purple. :) It is also a vector-based icon rather than a raster-based icon.
- Fixed a bug in the "localize.py" script which prevented it from working. Also improved it slightly.
- Added a "globalize.py" script, which does the opposite of localize.py. (The level editing guide now includes a reference to this new script.)
- Added a bonus level by EricxDu, who won the level making contest with this level.
- Made some tweaks to the levelset selection menu to make it better: the current levelset now always appears first in the list, followed (if applicable) by the ReTux levelset.
- Made some tweaks to the credits.
- Changed the way "portraits" for text boxes work. They are now much more dynamic, so custom levels can include their own special portraits if they want, and portraits for all enemies are now included.
So that's it: ReTux is done. It's been quite a ride, and I've learned a lot of things. Thank you to everyone who supported this project. I hope the end result was worth it. :)
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