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goatee-0.4.0, goatee-gtk-0.4.0 released
     posted by khumba, Mon 25 Jan 2021 06:24:27 AM UTC - 0 replies

Goatee has been updated to work with ghc-8.10, and now requires at least base-4.12 (ghc-8.6).  Changes were required with respect to the MonadFail Proposal: error handling in the Go monad is now improved, and many conditions that called 'error' before can now be handled either with explicit error code return types, or with MonadError.

- Bryan

goatee-0.3.1.2 released
     posted by khumba, Thu 28 Jul 2016 03:58:01 AM UTC - 0 replies

This is a small version bump to support template-haskell-2.11.

- Bryan

goatee-gtk-0.3.1.1 released
     posted by khumba, Fri 10 Jun 2016 11:08:25 PM UTC - 0 replies

Better late than never -- last Thursday I pushed a new version of goatee-gtk with updated version bounds supporting gtk2hs 0.14 and HUnit 1.3.

- Bryan

goatee-0.3.1.1, goatee-gtk-0.3.1 released
     posted by khumba, Tue 08 Sep 2015 05:21:57 PM UTC - 0 replies

Goatee 0.3.1 is out.  This release is simply updates to keep Goatee up-to-date with its dependencies.  Now supported are gtk2hs 0.13 and GHC 7.10.  No new features, although I've been working on something related that hopefully I'll be able to announce soon.

- Bryan

goatee-0.3.0, goatee-gtk-0.3.0 released
     posted by khumba, Fri 20 Mar 2015 05:19:25 AM UTC - 0 replies

I'm happy to announce the release of Goatee 0.3.0.  This release includes the ability to modify a number of additional board annotations: assigned stones, arrows and lines, visibility, and dimming.  There are also some new keyboard shortcuts for navigation, now with UI documentation. ...


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goatee-0.2.0, goatee-gtk-0.2.0 released
     posted by khumba, Sat 23 Aug 2014 08:24:48 PM UTC - 0 replies

After 359 days, I'm pleased to announce the first official release of Goatee, a game editor for the board game Go.  (Don't worry, those two remaining liberties are eyes.)  Lots of bug fixes, additions, and clean-up have been done since the previous 0.1.0 release. ...


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