xSGE - News
xSGE 0.7 Released
Item posted by Layla Marchant <onpon4> on Fri 27 Mar 2015 01:55:51 AM UTC.
A new version of xSGE is here to coincide with the new SGE release. It's not especially exciting; mainly, it just brings xSGE up-to-date with the SGE. However, there are some other small improvements:
- Fixed a tile positioning bug in xsge.tmx.
- xsge.path.Path now uses the new built-in acceleration attributes, which means acceleration now works with delta timing.
- xsge.physics.Collider collision methods now have a "move_loss" argument indicating how much movement was prevented. This allows you to undo the change easily.
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