mainAdvanced Gtk+ Sequencer - Summary

 
 
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Id: #11593
System Name: gsequencer
Name: Advanced Gtk+ Sequencer
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

Advanced GTK+ Sequencer is intended to use for music composition. It features a piano roll, as well a synth, matrix editor, drum machine, soundfont2 player, mixer and an output panel. It's designed to be highly configurable, you may add effects to its effect chain, add or remove audio channels/pads. You may set up a fully functional network of engines, therefore exists a link editor for linking audio lines.

Registration Date: Fri 27 May 2016 06:09:32 PM UTC
License: GNU General Public License v3 or later
Development Status: 5 - Production/Stable

 

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refactored utility functions
     posted by jkraehemann, Tue 03 Aug 2021 06:26:38 AM UTC - 0 replies

Many utility functions have been declared as deprecated. Each has got a replacement function with a different signature. The new functions accept only 1 argument, the struct containing all needed parameters.

Further, all structs has got at least the source and source_stride fields and if needed destination and destination_stride. ...


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GSequencer version 3.9.1 released
     posted by jkraehemann, Wed 30 Jun 2021 06:07:07 AM UTC - 0 replies

In GSequencer version 3.9.1 I have introduced some empty structs in utility function headers, from which I created a boxed type. This causes better matching of introspected functions.

Ouch, prior versions of GSequencer didn't have those types. ...


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preparation for migration to Gtk4
     posted by jkraehemann, Thu 18 Feb 2021 10:38:40 AM UTC - 0 replies

In view of migrating to Gtk4, I started to fix deprecated Gtk3 symbols.

The 3.8.x branch contains many changes, yet.

Refactor editor areas

The introduction of AgsCompositeEditor, allows me to rework editor areas. Maybe we can fix the gui-scale factor. ...


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Delay and attack correction in GSequencer
     posted by jkraehemann, Mon 07 Dec 2020 03:54:04 PM UTC - 0 replies

This delay and attack is related to timing playing notes. A delay specifies how many times buffer_size occur until next note is played. And attack means in this context at what frame position to insert the note.

Need for correction

...


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