LordsAWar! - Tasks: task #15621, characters
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task #15621: characters
Submitter: | Ben Asselstine <benasselstine> | ||
Submitted: | Thu 30 Apr 2020 02:01:00 PM UTC | ||
Should Start On: | Thu 30 Apr 2020 04:00:00 AM UTC | Should be Finished on: | Thu 30 Apr 2020 04:00:00 AM UTC |
Category: | None | Priority: | 5 - Normal |
Status: | None | Privacy: | Public |
Percent Complete: | 0% | Assigned to: | benasselstine |
Open/Closed: | Open | Effort: | 0.00 |
Fri 19 Feb 2021 09:46:39 AM UTC, comment #5: |
Ben Asselstine <benasselstine>![]() ![]() |
Tue 16 Feb 2021 08:51:27 AM UTC, comment #4: A starting measure is to show the hero name when we right-click on a stack.
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Ben Asselstine <benasselstine>![]() ![]() |
Mon 15 Feb 2021 06:59:38 PM UTC, comment #3: whoopsie, this was on the wrong task. |
Ben Asselstine <benasselstine>![]() ![]() |
Mon 15 Feb 2021 06:58:40 PM UTC, comment #2: All done. It would be nice to have more images to use the multi-mask thing but I'm not an artist and limited it to the hero army unit, and it only affects the black player as it now has a secondary colour of red. |
Ben Asselstine <benasselstine>![]() ![]() |
Sat 13 Feb 2021 07:24:53 PM UTC, comment #1: We need a way to see the character blurbs in-game.
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Ben Asselstine <benasselstine>![]() ![]() |
Thu 30 Apr 2020 02:01:00 PM UTC, original submission:
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Ben Asselstine <benasselstine>![]() ![]() |
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Date | Changed by | Updated Field | Previous Value | => | Replaced by |
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2021-02-15 | benasselstine | Open/Closed | Closed | ![]() |
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2021-02-15 | benasselstine | Open/Closed | Open | ![]() |
Closed |
I'm slowly implementing this.
The Characters button on the Game Preferences Dialog should not be desensitized when there are only human players. Characters now means more than AI parameters because there can be starting items that also affect human players.
The idea of saving the blurb in a HeroProto object kinda fell apart because of the introduction of the Character object. Characters are what's in the HeroTemplates class (the heronames.xml file), and HeroProto objects are what arrives at recruit time. We take a Character object and combine it with an ArmyProto (of type hero) to make a HeroProto.
There's no limiting on the size of the blurb, and that's something of a problem. Only a few words are suitable as we display it in a stack info tip.
The HeroProto object was doing double duty before being both, but now the code makes more sense, even though something called a <herotemplate> is a Character object.
Heroes now point back to their hero type which refers to a Character in HeroTemplates.
Hero AI isn't implemented yet but there's a HeroStrategy object that can be None (acts like any other stack), Random (switches strategy every so often), and Simple Quester (goes on quests with help.)