taskNAUSEA - Tasks: task #4848, Optimize frame update

 
 

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task #4848: Optimize frame update

Submitter:  Luca Saiu <positrone>
Submitted:  Tue 18 Oct 2005 09:32:39 PM UTC
   
 
Should Start On:  Mon 17 Oct 2005 10:00:00 PM UTC Should be Finished on:  Mon 17 Oct 2005 10:00:00 PM UTC
Category:  Interactive Clients Priority:  1 - Later
Status:  None Assigned to:  None
Percent Complete:  10% Open/Closed:  Open
Difficulty:  Medium

Sun 04 Dec 2005 02:24:54 AM UTC, comment #1: 

By now I've just added the possibility to do no frame update at all. This should make things faster when there is a lot of objects, and is ok for some worlds.

Luca Saiu <positrone>
Group administrator
Tue 18 Oct 2005 09:32:39 PM UTC, original submission:  

Frame update should only be performed for actually drawn objects. I think it can be done for all drawn objects with only one method call to StopWatch::elapsedSeconds() per cycle.

I don't know whether speedup will be substantial for small worlds.
It will surely be worth the trouble for crowded worlds.

Luca Saiu <positrone>
Group administrator

 

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Follow 2 latest changes.

Date Changed by Updated Field Previous Value => Replaced by
2005-12-04 positrone Percent Complete0% 10%
2005-10-19 positrone DifficultyNone Medium

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