newsSGE Game Engine - News: Emilio too busy to work on Stellar

Latest News
Pygame SGE 1.0.2 Released posted by onpon4, Sat 18 Jun 2016 12:54:37 PM UTC - 0 replies
Pygame SGE 1.0.1 Released posted by onpon4, Tue 14 Jun 2016 11:26:10 AM UTC - 0 replies
SGE 1.0 Released posted by onpon4, Tue 17 May 2016 09:35:32 AM UTC - 0 replies
SGE 1.0 Release Candidate posted by onpon4, Wed 06 Apr 2016 11:30:04 AM UTC - 0 replies
SGE 0.24 Released posted by onpon4, Fri 11 Mar 2016 11:09:14 AM UTC - 0 replies
[Submit News]
[24 news in archive]

Emilio too busy to work on Stellar

Item posted by Julie Marchant <onpon4> on Thu 05 Sep 2013 02:57:49 AM UTC.

Emilio, who started Stellar, recently told me in an e-mail that he has been busy lately and won't be able to develop Stellar at this time as a result.

I don't know when or even if Emilio will come back to working on Stellar, but I know that this is normally how projects like this die, so I've been prepared for the worst case scenario for some time. For now, I'm making the SGE into its own project rather than calling it a sub-project of Stellar.

So, the new plan is basically the same as the old plan: I'm going to finish the room editor and release version 1.0 of the SGE. The only difference in the plan is what will happen after that; the SGE will be very usable with just the room editor, so I will develop some games after it is completed (actually being able to use it is my main reason for developing the SGE, after all), but I will now also plan to develop a GUI of some sort. Truth be told, I was thinking of developing an alternative GUI, anyway.


No messages in Emilio too busy to work on Stellar


Back to the top

Powered by Savane 3.1-cleanup