LordsAWar! - Summary
This project is not part of the GNU Project.
A turn-based strategy game where up to 8 players strive for control of as many cities as possible. Produce new armies in cities to conquer nearby cities. Using the income from those cities, make more armies to take more cities. Send a hero to a temple to get a quest, or maybe search a nearby ruin instead.
Registration Date: Fri 06 Jun 2008 11:50:50 AM UTC
License: GNU General Public License v3 or later
Development Status: 4 - Beta
posted by benasselstine, Sat 13 Mar 2010 09:12:48 AM UTC - 0 replies
Public discussion can now happen on our very own mailing list.
Go here to sign up:
http://lists.nongnu.org/mailman/listinfo/lordsawar-discuss
Or bookmark a link to the archives (empty right now):
http://lists.nongnu.org/archive/html/lordsawar-discuss/
posted by benasselstine, Mon 08 Mar 2010 11:55:54 AM UTC - 0 replies
Here's what's new in 0.1.7:
- new terrain artwork.
- users can now manage many stacks on a tile.
- added a cityset editor and a shieldset editor.
- improved AI.
- improved the scenario editor.
- save file format is now a tarball that contains the artwork for the game. ...
[Read more]
posted by benasselstine, Fri 11 Dec 2009 10:59:55 AM UTC - 1 reply
More screenshots have arrived from David Baumgart, the artist working on the graphics for the new default tileset.
Here's a sample of the water:
http://lordsawar.com/artwork/upcoming-terrain-artwork-3-water.png
Here's a sample of the forest:
http://lordsawar.com/artwork/upcoming-terrain-artwork-3-forest.png
This is exciting stuff! Let me know what you think by posting a comment to this news item, or mailing me as benasselstine@gmail.com.
posted by benasselstine, Sun 29 Nov 2009 07:14:06 PM UTC - 0 replies
Thanks to the Savannah folks, the lordsawar subversion repository has been migrated to the Savannah servers.
The subversion server located at lordsawar.com has been disabled. Please recheckout your source trees.
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