LordsAWar! - News
posted by benasselstine, Wed 18 Nov 2009 10:41:20 AM UTC - 0 replies
Hi folks,
A pixel artist named David Baumgart is making some terrain artwork for the lordsawar project! I've given him some art direction on how it should look, and here's what he's done so far:
http://www.lordsawar.com/artwork/upcoming-terrain-artwork.png
I want to hear from you! How do you like this direction? I plan on making this tileset the default tileset in the game. Please provide your feedback to benasselstine@gmail.com.
posted by benasselstine, Wed 21 Oct 2009 08:53:53 AM UTC - 0 replies
At long last version 0.1.6 has been released.
updated license to gplv3+.
added graphics for medals that get awarded to army units.
added new "inactive" unit graphics in stack display.
improved the "create a new game" experience.
...
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posted by benasselstine, Sun 01 Mar 2009 10:10:05 PM UTC - 0 replies
The 0.1.5 tarball has landed and consists of bug fixes and improvements in translations. Packages for Debian, Ubuntu and Red Hat will follow.
- Fixed a crash in the quest handling reported by Martin Thoma.
- Fixed theme rendering bug.
- Fixed xcb locking crash by removing the progress window.
- added new Danish and Dutch translations thanks to the translation-project.org.
posted by ianweller, Fri 19 Dec 2008 11:23:43 PM UTC - 0 replies
Hi all, I'm Ian Weller, the package maintainer for LordsAWar! in Fedora. I've pushed version 0.1.4 to Fedora testing for Fedora 10.
On Fedora 10, you can run in a terminal
$ su -c "yum install --enablerepo=updates-testing lordsawar"
to install the package. Please make sure to leave a comment at https://admin.fedoraproject.org/updates/lordsawar-0.1.4-2.fc10 noting whether the package worked for you or not.
posted by benasselstine, Sun 07 Dec 2008 08:05:59 PM UTC - 0 replies
LordsAWar version 0.1.4, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- added new road, bridge and signpost imagery (by J. W. Bjerk).
- roads now fade out at their ends, instead of ending abruptly. ...
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posted by benasselstine, Fri 24 Oct 2008 04:24:09 PM UTC - 0 replies
LordsAWar version 0.1.3, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- capital cities on random maps are now further apart
- added the ability to not show a particular player's movements ...
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posted by benasselstine, Tue 07 Oct 2008 02:32:46 PM UTC - 0 replies
LordsAWar version 0.1.2, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- new default terrain artwork based on wesnoth artwork.
- added z-axis zooming on the game map.
- improved random map generation. ...
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posted by benasselstine, Sun 07 Sep 2008 02:59:10 PM UTC - 0 replies
LordsAWar version 0.1.1, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- added network play
- added a graphic theme to lordsawar windows
- added online help
- added more artwork for cities and shields
- improved the tileset editor, and armyset editor
- fixed various crashing bugs
posted by benasselstine, Sat 09 Aug 2008 07:31:33 PM UTC - 0 replies
Are you wondering how to play LordsAWar? Check out the new user's manual: http://www.nongnu.org/lordsawar/manual/0.1.1/lordsawar.html.
posted by benasselstine, Fri 08 Aug 2008 10:34:14 PM UTC - 0 replies
Good news everybody; You can now play LordsAWar over the internet!
Please try it out and report any warts you find.
Get it in the download area (as the 0.1.1 tarball), or try compiling the source tree from svn://lordsawar.com/lordsawar.
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