newsGoatee - News: goatee-0.3.0, goatee-gtk-0.3.0 released

 
 
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goatee-0.3.1.2 released posted by khumba, Thu Jul 28 03:58:01 2016 - 0 replies
goatee-gtk-0.3.1.1 released posted by khumba, Fri Jun 10 23:08:25 2016 - 0 replies
goatee-0.3.1.1, goatee-gtk-0.3.1 released posted by khumba, Tue Sep 8 17:21:57 2015 - 0 replies
goatee-0.3.0, goatee-gtk-0.3.0 released posted by khumba, Fri Mar 20 05:19:25 2015 - 0 replies

goatee-0.3.0, goatee-gtk-0.3.0 released

Item posted by Bryan Gardiner <khumba> on Fri Mar 20 05:19:25 2015.

I'm happy to announce the release of Goatee 0.3.0. This release includes the ability to modify a number of additional board annotations: assigned stones, arrows and lines, visibility, and dimming. There are also some new keyboard shortcuts for navigation, now with UI documentation.

There are also a number of bug fixes. Toolbar buttons would appear blank under certain GTK+ styles; dimming was being rendered incorrectly in some cases; and I also made a couple of performance improvements, especially for modifications deep in a game tree (editing game info still has speed issues).

Previously, when opening an SGF file with multiple top-level game trees (not simply move variations), game trees after the first would be silently dropped, as multiple game trees in an SGF collection are not yet supported. The UI now loudly warns the user when this happens.

There are also minor documentation and interface improvements in the 'goatee' library.

Once again, on Hackage:

http://hackage.haskell.org/package/goatee
http://hackage.haskell.org/package/goatee-gtk

- Bryan

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