LordsAWar! - News
posted by benasselstine, Sat 11 Apr 2020 04:57:32 PM UTC
LordsAWar! version 0.3.2, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- fixed problems with the map generator.
- added standing stones as a kind of decoration to maps.
- added a "quick help" window to show key commands, mouse tips.
posted by benasselstine, Sun 02 Oct 2016 01:09:55 PM UTC
LordsAWar! version 0.3.1, a clone of the turn-based strategy game Warlords II, has been released!
There aren't any new major features in this version, it is a maintenance release.
Please consider donating to the LordsAWar project so that we can get better artwork! See the donate button here: http://lordsawar.nongnu.org
posted by benasselstine, Wed 01 Jul 2015 12:45:52 PM UTC
LordsAWar! version 0.3.0, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- added new scenario Duel Of The Gods.
- added new items to burn bridges, charm monsters in ruins, call for angels, send disease to a city, banish worms, raise defenders, and persuade neutral city.
posted by benasselstine, Mon 29 Jun 2015 10:43:05 AM UTC
LordsAWar! now runs on Microsoft Windows!
It's been a long-standing goal to make LordsAWar! run on windows, and finally it's happened, mostly thanks to the MINGW (Minimalist GNU on Windows) project, and Fedora for packaging windows gtkmm libraries. It's finally happened, 9 years after this project started.
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posted by benasselstine, Tue 20 May 2014 02:32:34 AM UTC
At long last the drawing routines have been converted to Cairo. Stay tuned for a new release.
posted by benasselstine, Wed 16 Mar 2011 03:57:50 PM UTC
LordsAWar! version 0.2.0, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- Revamped and addressed all aspects of network play.
- Added a "game-list server" so that game servers can advertise games on the internet.
posted by benasselstine, Tue 22 Feb 2011 12:05:29 AM UTC
Lots of progress is being made in making LordsAWar playable over the network.
Here are two videos showing the progress:
http://tinyvid.tv/show/3nypdl90hiba
http://tinyvid.tv/show/7sr8ps2poft2
The videos show computer players sending the events over the network, that subsequently get displayed on the host's screen. (The computer players
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posted by benasselstine, Tue 06 Jul 2010 04:13:00 PM UTC
Here's what's new in 0.1.9:
- improved the game AI some more.
- added CTRL+double-click to send stacks to destination of previously moved stack.
- made two fun new items that can be "used".
- added better bridge and fog artwork.
posted by benasselstine, Sat 27 Mar 2010 08:04:43 AM UTC
This is a bug-fix release to fix some serious bugs that were in 0.1.7. This release also contains updated artwork for the default tileset.
It can be downloaded from the download-area: https://savannah.nongnu.org/files/?group=lordsawar
posted by benasselstine, Sat 13 Mar 2010 09:12:48 AM UTC
Public discussion can now happen on our very own mailing list.
Go here to sign up:
http://lists.nongnu.org/mailman/listinfo/lordsawar-discuss
Or bookmark a link to the archives (empty right now):
http://lists.nongnu.org/archive/html/lordsawar-discuss/
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