bugLordsAWar! - Bugs: bug #46614, Segfault on OpenBSD

 
 

bug #46614: Segfault on OpenBSD

Submitter:  Dmitrij D. Czarkoff <czarkoff>
Submitted:  Sat 05 Dec 2015 09:29:19 PM UTC
   
 
Category:  game Severity:  3 - Normal
Item Group:  0.3.0 Status:  None
Privacy:  Public Assigned to:  None
Open/Closed:  Open
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Thu 11 Feb 2021 07:41:49 AM UTC, comment #4: 

Ping, can you please test again with the latest sources in git?

Ben Asselstine <benasselstine>
Group administrator
Tue 14 Mar 2017 03:45:19 PM UTC, comment #3: 

Difficult to tell. We had a few toolchain updates, and 0.3.1 source does not build any more.

Dmitrij D. Czarkoff <czarkoff>
Mon 13 Mar 2017 11:50:15 AM UTC, comment #2: 

Is this still a problem?

Ben Asselstine <benasselstine>
Group administrator
Sat 05 Dec 2015 09:32:00 PM UTC, comment #1: 

Sounds strange!  I guess it could be some sort of problem with a different version of the gtk stack.

I am unable to debug a segfault on an OpenBSD system.

Ben Asselstine <benasselstine>
Group administrator
Sat 05 Dec 2015 09:29:19 PM UTC, original submission:  

LordsAWar! 3.0 shows weird behavior on OpenBSD-current: when player issues command, selected unit moves exactly one cell, and then map stops responding to mouse and buttons below minimap are greyed out, although top menu keeps working.

Dmitrij D. Czarkoff <czarkoff>

 

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    Follows 1 latest change.

    Date Changed by Updated Field Previous Value => Replaced by
    2021-02-11 benasselstine SummarySigfault on OpenBSD Segfault on OpenBSD

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