newsLordsAWar! - News: LordsAWar! version 0.1.4 released!

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LordsAWar! version 0.3.0 released! posted by benasselstine, Wed 01 Jul 2015 12:45:52 PM UTC - 0 replies
Ported to Windows! posted by benasselstine, Mon 29 Jun 2015 10:43:05 AM UTC - 0 replies
gtk3 migration complete posted by benasselstine, Tue 20 May 2014 02:32:34 AM UTC - 0 replies
LordsAWar! version 0.2.0 released! posted by benasselstine, Wed 16 Mar 2011 03:57:50 PM UTC - 0 replies
Improving network support posted by benasselstine, Tue 22 Feb 2011 12:05:29 AM UTC - 0 replies
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LordsAWar! version 0.1.4 released!

Item posted by Ben Asselstine <benasselstine> on Sun 07 Dec 2008 08:05:59 PM UTC.

LordsAWar version 0.1.4, a clone of the turn-based strategy game Warlords II, has been released with the following changes:

  • added new road, bridge and signpost imagery (by J. W. Bjerk).
  • roads now fade out at their ends, instead of ending abruptly.
  • now connecting bridges with roads on randomly generated maps.
  • now displaying a log of the hero's activities in the hero information dialog.
  • added bigger explosions for city battles.
  • fixed shortest path algorithm to consider boat loading/unloading movement penalties.
  • fixed crashing bugs wrt quests and dead heroes.
  • fixed bug wrt changing players from human to computer, and vectored units not showing up.
  • fixed bug that caused giant worms to be purchased when pegasi was intended.

Thanks to the contributors who made this release possible by reporting bugs on the bug tracker.


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