LordsAWar! - News: LordsAWar! version 0.1.4 released!
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new terrain artwork coming posted by benasselstine, Wed 18 Nov 2009 10:41:20 AM UTC - 0 replies
LordsAWar 0.1.6 released! posted by benasselstine, Wed 21 Oct 2009 08:53:53 AM UTC - 0 replies
0.1.5 released! posted by benasselstine, Sun 01 Mar 2009 10:10:05 PM UTC - 0 replies
LordsAWar! 0.1.4 available in Fedora testing posted by ianweller, Fri 19 Dec 2008 11:23:43 PM UTC - 0 replies
LordsAWar! version 0.1.4 released! posted by benasselstine, Sun 07 Dec 2008 08:05:59 PM UTC - 0 replies
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LordsAWar! version 0.1.4 released!
Item posted by Ben Asselstine <benasselstine> on Sun 07 Dec 2008 08:05:59 PM UTC.
LordsAWar version 0.1.4, a clone of the turn-based strategy game Warlords II, has been released with the following changes:
- added new road, bridge and signpost imagery (by J. W. Bjerk).
- roads now fade out at their ends, instead of ending abruptly.
- now connecting bridges with roads on randomly generated maps.
- now displaying a log of the hero's activities in the hero information dialog.
- added bigger explosions for city battles.
- fixed shortest path algorithm to consider boat loading/unloading movement penalties.
- fixed crashing bugs wrt quests and dead heroes.
- fixed bug wrt changing players from human to computer, and vectored units not showing up.
- fixed bug that caused giant worms to be purchased when pegasi was intended.
Thanks to the contributors who made this release possible by reporting bugs on the bug tracker.
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